OsForceOtherSit
From OpenSimulator
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{{osslfunc | {{osslfunc | ||
| − | |function_syntax= | + | |function_syntax= osForceOtherSit(key avatar) |
| − | + | osForceOtherSit(key avatar, key target) | |
|csharp_syntax= | |csharp_syntax= | ||
|description=Forces a sit of targeted avatar onto prim. | |description=Forces a sit of targeted avatar onto prim. | ||
| − | * avatar - The | + | * avatar - The key of the avatar to which to attach. Nothing happens if this is not a UUID. |
| − | * target - The | + | * target - The key of another prim to sit avatar on. Nothing happens if this is not a UUID of prim in region. |
In OpenSimulator 0.8.0.1. | In OpenSimulator 0.8.0.1. | ||
| − | |threat_level=VeryHigh | + | |threat_level=VeryHigh |
| + | |permissions=false | ||
| + | |delay=0 | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
| − | + | // | |
| − | //Simple example for osForceOtherSit | + | // Simple example for osForceOtherSit |
| + | // | ||
default | default | ||
| Line 19: | Line 22: | ||
state_entry() | state_entry() | ||
{ | { | ||
| − | + | llSay(PUBLIC_CHANNEL, "Touch to see osForceOtherSit in action."); | |
| + | |||
| + | // The vector's components must not all be set to 0 for effect to take place. | ||
| + | llSitTarget(<0.0, 0.0, 1.0>, ZERO_ROTATION); | ||
} | } | ||
| − | + | ||
| − | + | touch_start(integer number) | |
{ | { | ||
| − | + | osForceOtherSit(llDetectedKey(0)); | |
} | } | ||
} | } | ||
| + | </source> | ||
| + | <source lang="lsl"> | ||
| + | // | ||
| + | // Simple example for osForceOtherSit with target | ||
| + | // | ||
| + | key target = "<PRIM_UUID>"; | ||
| + | |||
| + | default | ||
| + | { | ||
| + | state_entry() | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Touch to see osForceOtherSit with target in action."); | ||
| + | |||
| + | // The vector's components must not all be set to 0 for effect to take place. | ||
| + | llSitTarget(<0.0, 0.0, 1.0>, ZERO_ROTATION); | ||
| + | } | ||
| + | |||
| + | touch_start(integer number) | ||
| + | { | ||
| + | osForceOtherSit(llDetectedKey(0), target); | ||
| + | } | ||
| + | } | ||
</source> | </source> | ||
| − | |additional_info= | + | |additional_info=This function was added in 0.8.1-post-fixes |
}} | }} | ||
Latest revision as of 15:05, 23 November 2020
osForceOtherSit(key avatar)
osForceOtherSit(key avatar, key target) | |
Forces a sit of targeted avatar onto prim.
In OpenSimulator 0.8.0.1. | |
| Threat Level | VeryHigh |
| Permissions | Use of this function is always disabled by default |
| Extra Delay | 0 seconds |
| Example(s) | |
// // Simple example for osForceOtherSit // default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osForceOtherSit in action."); // The vector's components must not all be set to 0 for effect to take place. llSitTarget(<0.0, 0.0, 1.0>, ZERO_ROTATION); } touch_start(integer number) { osForceOtherSit(llDetectedKey(0)); } } // // Simple example for osForceOtherSit with target // key target = "<PRIM_UUID>"; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osForceOtherSit with target in action."); // The vector's components must not all be set to 0 for effect to take place. llSitTarget(<0.0, 0.0, 1.0>, ZERO_ROTATION); } touch_start(integer number) { osForceOtherSit(llDetectedKey(0), target); } } | |
| Notes | |
| This function was added in 0.8.1-post-fixes | |