OsSetInertiaAsCylinder
From OpenSimulator
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{{osslfunc | {{osslfunc | ||
| − | |threat_level= | + | |threat_level=ignored |
| + | |permissions=true | ||
| + | |delay=0 | ||
|function_syntax=osSetInertiaAsCylinder(float mass, float radius, float length, vector centerOfMass, rotation rot) | |function_syntax=osSetInertiaAsCylinder(float mass, float radius, float length, vector centerOfMass, rotation rot) | ||
|csharp_syntax= | |csharp_syntax= | ||
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* rot rotation of the cylinder in the root prim local frame. | * rot rotation of the cylinder in the root prim local frame. | ||
| − | | | + | |additional_info=This function was added in 0.9.0-post-fixes |
}} | }} | ||
| − | + | == See Also == | |
| − | + | ||
* [[osClearInertia]] | * [[osClearInertia]] | ||
* [[osSetInertia]] | * [[osSetInertia]] | ||
* [[osSetInertiaAsBox]] | * [[osSetInertiaAsBox]] | ||
* [[osSetInertiaAsSphere]] | * [[osSetInertiaAsSphere]] | ||
Latest revision as of 19:01, 5 December 2020
osSetInertiaAsCylinder(float mass, float radius, float length, vector centerOfMass, rotation rot)
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| Allows creators to set the link set total mass, center of mass and moment of inertia. Moment of inertia will be the one of a cylinder of radius and length, placed at the center of mass and rotated by rot in the root prim local frame. Call osClearInertia to undo.
Caution ! Only supported by ubOde for now Arguments:
| |
| Threat Level | This function does not do a threat level check |
| Permissions | Use of this function is always allowed by default |
| Extra Delay | 0 seconds |
| Example(s) | |
// Example of osSetInertiaAsCylinder default { state_entry() { ... osSetInertiaAsCylinder(20.0, 0.5, 2.0, <-0.5, 0.5, 1.0>, ZERO_ROTATION); ... } } | |
| Notes | |
| This function was added in 0.9.0-post-fixes | |