OsSetInertia
From OpenSimulator
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{{osslfunc | {{osslfunc | ||
− | |threat_level= | + | |threat_level=ignored |
+ | |permissions=true | ||
+ | |delay=0 | ||
|function_syntax = osSetInertia(float mass, vector centerOfMass, vector principalInertiaScaled, rotation InertiaRot) | |function_syntax = osSetInertia(float mass, vector centerOfMass, vector principalInertiaScaled, rotation InertiaRot) | ||
|csharp_syntax= | |csharp_syntax= | ||
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* InertiaRot rotation of the inertia, relative to local axis | * InertiaRot rotation of the inertia, relative to local axis | ||
− | | | + | |additional_info=This function was added in 0.9.0.1}} |
− | }} | + | == See Also == |
− | + | ||
* [[osClearInertia]] | * [[osClearInertia]] | ||
* [[osSetInertiaAsBox]] | * [[osSetInertiaAsBox]] | ||
* [[osSetInertiaAsSphere]] | * [[osSetInertiaAsSphere]] | ||
* [[osSetInertiaAsCylinder]] | * [[osSetInertiaAsCylinder]] |
Latest revision as of 19:01, 5 December 2020
osSetInertia(float mass, vector centerOfMass, vector principalInertiaScaled, rotation InertiaRot)
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Allows creators to set the major physics dynamic proprieties, replacing the values estimated from the linkset parts. Call osClearInertia to undo
Caution ! Only supported by ubOde for now Arguments:
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Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// Example of osSetInertia default { state_entry() { ... } } | |
Notes | |
This function was added in 0.9.0.1 |