OsSetInertia
From OpenSimulator
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{{osslfunc | {{osslfunc | ||
| − | |threat_level= | + | |threat_level=ignored |
| + | |permissions=true | ||
| + | |delay=0 | ||
|function_syntax = osSetInertia(float mass, vector centerOfMass, vector principalInertiaScaled, rotation InertiaRot) | |function_syntax = osSetInertia(float mass, vector centerOfMass, vector principalInertiaScaled, rotation InertiaRot) | ||
|csharp_syntax= | |csharp_syntax= | ||
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* InertiaRot rotation of the inertia, relative to local axis | * InertiaRot rotation of the inertia, relative to local axis | ||
| − | | | + | |additional_info=This function was added in 0.9.0.1}} |
| − | }} | + | == See Also == |
| − | + | * [[osClearInertia]] | |
| − | + | * [[osSetInertiaAsBox]] | |
| − | * [[ | + | * [[osSetInertiaAsSphere]] |
| − | * [[ | + | * [[osSetInertiaAsCylinder]] |
| − | * [[ | + | |
| − | * [[ | + | |
Latest revision as of 19:01, 5 December 2020
osSetInertia(float mass, vector centerOfMass, vector principalInertiaScaled, rotation InertiaRot)
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| Allows creators to set the major physics dynamic proprieties, replacing the values estimated from the linkset parts. Call osClearInertia to undo
Caution ! Only supported by ubOde for now Arguments:
| |
| Threat Level | This function does not do a threat level check |
| Permissions | Use of this function is always allowed by default |
| Extra Delay | 0 seconds |
| Example(s) | |
// Example of osSetInertia default { state_entry() { ... } } | |
| Notes | |
| This function was added in 0.9.0.1 | |