OsSetInertiaAsCylinder
From OpenSimulator
(Difference between revisions)
m (Change See Also) |
|||
(7 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{osslfunc | {{osslfunc | ||
− | |threat_level= | + | |threat_level=ignored |
− | |function_syntax=osSetInertiaAsCylinder(float mass, float radius, float | + | |permissions=true |
+ | |delay=0 | ||
+ | |function_syntax=osSetInertiaAsCylinder(float mass, float radius, float length, vector centerOfMass, rotation rot) | ||
|csharp_syntax= | |csharp_syntax= | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
Line 11: | Line 13: | ||
{ | { | ||
... | ... | ||
− | osSetInertiaAsCylinder(20.0, 0.5, 2.0, <-0.5,0.5,1.0>, ZERO_ROTATION); | + | osSetInertiaAsCylinder(20.0, 0.5, 2.0, <-0.5, 0.5, 1.0>, ZERO_ROTATION); |
... | ... | ||
} | } | ||
} | } | ||
</source> | </source> | ||
− | |description=Allows creators to set the link set total mass, center of mass and moment of inertia. Moment of inertia will be the one of a cylinder of | + | |description=Allows creators to set the link set total mass, center of mass and moment of inertia. Moment of inertia will be the one of a cylinder of radius and length, placed at the center of mass and rotated by rot in the root prim local frame. Call osClearInertia to undo. |
<div style="background-color:#FFA0A0; padding:10px; padding-bottom:5px; border: 1px #FF544F solid"> | <div style="background-color:#FFA0A0; padding:10px; padding-bottom:5px; border: 1px #FF544F solid"> | ||
Line 27: | Line 29: | ||
* radius radius of a cylinder used to calculate the new inertia | * radius radius of a cylinder used to calculate the new inertia | ||
* length length of a cylinder used to calculate the new inertia | * length length of a cylinder used to calculate the new inertia | ||
− | * rot rotation of the cylinder in local frame. | + | * rot rotation of the cylinder in the root prim local frame. |
− | | | + | |additional_info=This function was added in 0.9.0-post-fixes |
}} | }} | ||
+ | == See Also == | ||
+ | * [[osClearInertia]] | ||
+ | * [[osSetInertia]] | ||
+ | * [[osSetInertiaAsBox]] | ||
+ | * [[osSetInertiaAsSphere]] |
Latest revision as of 19:01, 5 December 2020
osSetInertiaAsCylinder(float mass, float radius, float length, vector centerOfMass, rotation rot)
| |
Allows creators to set the link set total mass, center of mass and moment of inertia. Moment of inertia will be the one of a cylinder of radius and length, placed at the center of mass and rotated by rot in the root prim local frame. Call osClearInertia to undo.
Caution ! Only supported by ubOde for now Arguments:
| |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// Example of osSetInertiaAsCylinder default { state_entry() { ... osSetInertiaAsCylinder(20.0, 0.5, 2.0, <-0.5, 0.5, 1.0>, ZERO_ROTATION); ... } } | |
Notes | |
This function was added in 0.9.0-post-fixes |