OsSetInertiaAsSphere
From OpenSimulator
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{{osslfunc | {{osslfunc | ||
− | |threat_level= | + | |threat_level=ignored |
+ | |permissions=true | ||
+ | |delay=0 | ||
|function_syntax=osSetInertiaAsSphere(float mass, float radius, vector centerOfMass) | |function_syntax=osSetInertiaAsSphere(float mass, float radius, vector centerOfMass) | ||
|csharp_syntax= | |csharp_syntax= | ||
Line 10: | Line 12: | ||
state_entry() | state_entry() | ||
{ | { | ||
+ | ... | ||
+ | osSetInertiaAsSphere(100.0, 10.0, <1.0, -0.5, 0.0>); | ||
... | ... | ||
} | } | ||
Line 24: | Line 28: | ||
* radius radius of a sphere used to calculate the new inertia | * radius radius of a sphere used to calculate the new inertia | ||
− | | | + | |additional_info=This function was added in 0.9.0.1}} |
− | }} | + | == See Also == |
+ | * [[osClearInertia]] | ||
+ | * [[osSetInertia]] | ||
+ | * [[osSetInertiaAsBox]] | ||
+ | * [[osSetInertiaAsCylinder]] |
Latest revision as of 19:02, 5 December 2020
osSetInertiaAsSphere(float mass, float radius, vector centerOfMass)
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Allows creators to set the link set total mass, center of mass and moment of inertia. Moment of inertia will be the one of a sphere of radius radius, placed at the center of mass. Call osClearInertia to undo.
Caution ! Only supported by ubOde for now Arguments:
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Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// Example of osSetInertiaAsSphere default { state_entry() { ... osSetInertiaAsSphere(100.0, 10.0, <1.0, -0.5, 0.0>); ... } } | |
Notes | |
This function was added in 0.9.0.1 |