OsCollisionSound
From OpenSimulator
(Difference between revisions)
												
			 (Created page with "{{osslfunc |threat_level=None |delay=1 |function_syntax=void osCollisionSound(string impact_sound, double impact_volume) |ossl_example=<source lang="lsl"> </source> |descripti...")  | 
			m  | 
			||
| (8 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
{{osslfunc  | {{osslfunc  | ||
| − | |threat_level=  | + | |threat_level=ignored  | 
| − | |delay=  | + | |permissions=true  | 
| − | |function_syntax=  | + | |delay=0  | 
| + | |function_syntax= osCollisionSound(string impact_sound, float impact_volume)  | ||
|ossl_example=<source lang="lsl">  | |ossl_example=<source lang="lsl">  | ||
| + | //  | ||
| + | // osCollisionSound Script Example  | ||
| + | //  | ||
| + | |||
| + | default  | ||
| + | {  | ||
| + |     state_entry()  | ||
| + |     {  | ||
| + |         string impact_sound = llGetInventoryName(INVENTORY_SOUND, 0);  | ||
| + | |||
| + |         if (impact_sound == "")  | ||
| + |         {  | ||
| + |             llSay(PUBLIC_CHANNEL, "Inventory sound missing ...");  | ||
| + |         }  | ||
| + | |||
| + |         else  | ||
| + |         {  | ||
| + |             llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running.");  | ||
| + |             osCollisionSound(impact_sound, 1.0);  | ||
| + |         }  | ||
| + |     }  | ||
| + | }  | ||
</source>  | </source>  | ||
| − | |description=  | + | '''And with uuid:'''  | 
| − | |  | + | <source lang="lsl">  | 
| − | }}  | + | //  | 
| + | // osCollisionSound Script Example  | ||
| + | //  | ||
| + | |||
| + | // Can be sound's name in object's inventory or the sound uuid  | ||
| + | string impact_sound = "ed124764-705d-d497-167a-182cd9fa2e6c";  | ||
| + | |||
| + | default  | ||
| + | {  | ||
| + |     state_entry()  | ||
| + |     {  | ||
| + |         if (osIsUUID(impact_sound))  | ||
| + |         {  | ||
| + |             llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running.");  | ||
| + |             osCollisionSound(impact_sound, 1.0);  | ||
| + |         }  | ||
| + | |||
| + |         else  | ||
| + |         {  | ||
| + |             llSay(PUBLIC_CHANNEL, "Invalid uuid detected ...");  | ||
| + |         }  | ||
| + |     }  | ||
| + | }  | ||
| + | </source>  | ||
| + | |description=Sets collision sound to impact_sound with specified volume.  | ||
| + | |additional_info=This function was added in 0.9.0.1}}  | ||
Latest revision as of 13:36, 27 November 2020
osCollisionSound(string impact_sound, float impact_volume)
 
 | |
| Sets collision sound to impact_sound with specified volume. | |
| Threat Level | This function does not do a threat level check | 
| Permissions | Use of this function is always allowed by default | 
| Extra Delay | 0 seconds | 
| Example(s) | |
// // osCollisionSound Script Example // default { state_entry() { string impact_sound = llGetInventoryName(INVENTORY_SOUND, 0); if (impact_sound == "") { llSay(PUBLIC_CHANNEL, "Inventory sound missing ..."); } else { llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running."); osCollisionSound(impact_sound, 1.0); } } } And with uuid: // // osCollisionSound Script Example // // Can be sound's name in object's inventory or the sound uuid string impact_sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; default { state_entry() { if (osIsUUID(impact_sound)) { llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running."); osCollisionSound(impact_sound, 1.0); } else { llSay(PUBLIC_CHANNEL, "Invalid uuid detected ..."); } } }  | |
| Notes | |
| This function was added in 0.9.0.1 | |