OsNpcLoadAppearance
From OpenSimulator
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(New page: {{osslfunc |function_syntax=osNpcLoadAppearance(key npc, string notecard) |csharp_syntax= |description=Load appearance from a notecard. This notecard must contain appearance data created w...) |
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|csharp_syntax= | |csharp_syntax= | ||
|description=Load appearance from a notecard. This notecard must contain appearance data created with one of the save appearance functions. | |description=Load appearance from a notecard. This notecard must contain appearance data created with one of the save appearance functions. | ||
| − | |threat_level= | + | |threat_level=High |
| − | |ossl_example= | + | |permissions=${OSSL|osslNPC} |
| − | |additional_info= | + | |delay=0 |
| + | |ossl_example=<source lang="lsl"> | ||
| + | // | ||
| + | // osNpcLoadAppearance Script Exemple | ||
| + | // Author: djphil | ||
| + | // | ||
| + | |||
| + | integer total; | ||
| + | |||
| + | default | ||
| + | { | ||
| + | state_entry() | ||
| + | { | ||
| + | total = llGetInventoryNumber(INVENTORY_NOTECARD); | ||
| + | |||
| + | if (total < 1) | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "The inventory of this primitive must contain at least one appearance notecard for npc."); | ||
| + | } | ||
| + | |||
| + | else | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcLoadAppearance usage."); | ||
| + | } | ||
| + | } | ||
| + | |||
| + | collision_start(integer number) | ||
| + | { | ||
| + | key collider = llDetectedKey(0); | ||
| + | |||
| + | if (osIsNpc(collider)) | ||
| + | { | ||
| + | integer random = llFloor(llFrand((float)total)); | ||
| + | string notecard = llGetInventoryName(INVENTORY_ALL, random); | ||
| + | osNpcLoadAppearance(collider, notecard); | ||
| + | osNpcSay(collider, "Wow cool, i have a new appearance now!"); | ||
| + | } | ||
| + | |||
| + | else | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Only NPC's can collide with me and load a new appearance ..."); | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | </source> | ||
| + | |additional_info=This function was added in 0.7.2-post-fixes | ||
| + | '''An important hint:''' This function works only for the npc owner.<br> | ||
| + | You must create the npc with [[OsNpcCreate]] and the option OS_NPC_NOT_OWNED to allow all others to change the appearance. | ||
}} | }} | ||
| + | == See Also == | ||
| + | * [[osNpcLoadAppearance]] | ||
| + | * [[osNpcSaveAppearance]] | ||
| + | * [[osAgentSaveAppearance]] | ||
Latest revision as of 18:51, 5 December 2020
osNpcLoadAppearance(key npc, string notecard)
| |
| Load appearance from a notecard. This notecard must contain appearance data created with one of the save appearance functions. | |
| Threat Level | High |
| Permissions | ${OSSL|osslNPC} |
| Extra Delay | 0 seconds |
| Example(s) | |
// // osNpcLoadAppearance Script Exemple // Author: djphil // integer total; default { state_entry() { total = llGetInventoryNumber(INVENTORY_NOTECARD); if (total < 1) { llSay(PUBLIC_CHANNEL, "The inventory of this primitive must contain at least one appearance notecard for npc."); } else { llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcLoadAppearance usage."); } } collision_start(integer number) { key collider = llDetectedKey(0); if (osIsNpc(collider)) { integer random = llFloor(llFrand((float)total)); string notecard = llGetInventoryName(INVENTORY_ALL, random); osNpcLoadAppearance(collider, notecard); osNpcSay(collider, "Wow cool, i have a new appearance now!"); } else { llSay(PUBLIC_CHANNEL, "Only NPC's can collide with me and load a new appearance ..."); } } } | |
| Notes | |
| This function was added in 0.7.2-post-fixes
An important hint: This function works only for the npc owner. | |
[edit] See Also
- osNpcLoadAppearance
- osNpcSaveAppearance
- osAgentSaveAppearance