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| | {{osslfunc | | {{osslfunc |
| − | |threat_level=None | + | |threat_level= |
| | + | |permissions= |
| | + | |delay= |
| | |function_syntax=float osList2Double(list src, integer index) | | |function_syntax=float osList2Double(list src, integer index) |
| | + | |description=<div style="background-color:#FFA0A0; padding:10px; padding-bottom:5px; border: 1px #FF544F solid"> |
| | + | '''Caution!''' This function no not exist in OpenSimulator source code ...</div> |
| | |ossl_example=<source lang = "lsl"> | | |ossl_example=<source lang = "lsl"> |
| − | // ----------------------------------------------------------------
| + | This function no not exist in OpenSimulator source code ... |
| − | // Example / Sample Script to show function use.
| + | |
| − | //
| + | |
| − | // Script Title: osList2Double.lsl
| + | |
| − | // Script Author:
| + | |
| − | // Threat Level: None
| + | |
| − | // Script Source: SUPPLEMENTAL http://opensimulator.org/wiki/osList2Double
| + | |
| − | //
| + | |
| − | // Notes: See Script Source reference for more detailed information
| + | |
| − | // This sample is full opensource and available to use as you see fit and desire.
| + | |
| − | // Threat Levels only apply to OSSL & AA Functions
| + | |
| − | // See http://opensimulator.org/wiki/Threat_level
| + | |
| − | // ================================================================
| + | |
| − | // Inworld Script Line: float osList2Double(SrcList, integer index);
| + | |
| − | //
| + | |
| − | // Example of osList2Double
| + | |
| − | //
| + | |
| − | // Special Notes:
| + | |
| − | // Some Functions as shown use "double" as a Value instead of "float" these vary for purposes of accuracy as shown Below.
| + | |
| − | // Float is short for "floating point", and just means a number with a point something on the end.
| + | |
| − | // The difference between the two is in the size of the numbers that they can hold.
| + | |
| − | // For float, you can have up to 7 digits in your number.
| + | |
| − | // For doubles, you can have up to 16 digits. To be more precise, here's the official size: ( float: 1.5 �10-45 to 3.4 �1038 ) ( double: 5.0 �10-324 to 1.7 �10308 )
| + | |
| − | //
| + | |
| − | // for the example below, the return value is being dumped to string.
| + | |
| − | //
| + | |
| − | default
| + | |
| − | {
| + | |
| − | state_entry() // display @ start
| + | |
| − | {
| + | |
| − | llSay(0, "Touch to see osList2Double convert double values to float");
| + | |
| − | }
| + | |
| − | touch_end(integer num)
| + | |
| − | {
| + | |
| − | list lDoubles = (["-4.42330604244772E-305","14009.349609375","0.100000001"]);
| + | |
| − | llSay(0,"Values are: "+(string)osList2Double(lDoubles, 0)+" "+(string)osList2Double(lDoubles, 1)+" "+(string)osList2Double(lDoubles, 2));
| + | |
| − | }
| + | |
| − | }
| + | |
| | </source> | | </source> |
| − | |description=This function converts a value in the specified index of the list src to the double data type. However, OSSL does not have a double data type. C# contains a double type, but the current LSL implementation does not. | + | |additional_info= |
| − | |
| + | |
| | }} | | }} |