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− | {{Template:Quicklinks}} | + | {{Osslfunc/Deprecated|osSetPenColor}} |
− | {{deprecate|Dec. 10 2010|osSetPenColor}}
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− | LSL: '''[[String]] osSetPenColour( [[String]] drawList, string color )''' <br>C#: '''[[String]] osSetPenColour( [[String]] drawList, string color )'''
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− | <br>Appends a [[Drawing commands#PenColour|PenColor]] drawing command to the string provided in '''drawList''' and returns the result.
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− | This sets the pen's drawing color to either the specified [http://msdn.microsoft.com/en-us/library/aa358802.aspx named .NET color] or to a 32-bit color value (formatted as eight hexadecimal digits in the format aarrggbb, representing the eight-bit alpha, red, green and blue channels).
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− | For full opacity, use an alpha value of ff (e.g. <tt>ffff0000</tt> for red); for varying degrees of transparency, reduce the alpha value (e.g. <tt>800000ff</tt> for half-transparent blue).
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− | The color names and hexadecimal color representations are not case-sensitive.
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− | Example: <source lang="lsl">
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− | // Example of osSetPenColour
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− | string hexDigits = "0123456789abcdef";
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− | list colorNames = [ "AliceBlue", "AntiqueWhite", "Aqua", "Aquamarine", "Azure", "Beige", "Bisque",
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− | "Black", "BlanchedAlmond", "Blue", "BlueViolet", "Brown", "BurlyWood",
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− | "CadetBlue", "Chartreuse", "Chocolate", "Coral", "CornflowerBlue", "Cornsilk",
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− | "Crimson", "Cyan", "DarkBlue", "DarkCyan", "DarkGoldenrod", "DarkGrey",
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− | "DarkGreen", "DarkKhaki", "DarkMagenta", "DarkOliveGreen", "DarkOrange",
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− | "DarkOrchid", "DarkRed", "DarkSalmon", "DarkSeaGreen", "DarkSlateBlue",
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− | "DarkSlateGrey", "DarkTurquoise", "DarkViolet", "DeepPink", "DeepSkyBlue",
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− | "DimGrey", "DodgerBlue", "FireBrick", "FloralWhite", "ForestGreen", "Fuchsia",
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− | "Gainsboro", "GhostWhite", "Gold", "Goldenrod", "Grey", "Green", "GreenYellow",
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− | "Honeydew", "HotPink", "IndianRed", "Indigo", "Ivory", "Khaki", "Lavender",
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− | "LavenderBlush", "LawnGreen", "LemonChiffon", "LightBlue", "LightCoral",
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− | "LightCyan", "LightGoldenrodYellow", "LightGreen", "LightGrey", "LightPink",
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− | "LightSalmon", "LightSeaGreen", "LightSkyBlue", "LightSlateGrey",
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− | "LightSteelBlue", "LightYellow", "Lime", "LimeGreen", "Linen", "Magenta",
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− | "Maroon", "MediumAquamarine", "MediumBlue", "MediumOrchid", "MediumPurple",
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− | "MediumSeaGreen", "MediumSlateBlue", "MediumSpringGreen", "MediumTurquoise",
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− | "MediumVioletRed", "MidnightBlue", "MintCream", "MistyRose", "Moccasin",
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− | "NavajoWhite", "Navy", "OldLace", "Olive", "OliveDrab", "Orange", "OrangeRed",
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− | "Orchid", "PaleGoldenrod", "PaleGreen", "PaleTurquoise", "PaleVioletRed",
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− | "PapayaWhip", "PeachPuff", "Peru", "Pink", "Plum", "PowderBlue", "Purple",
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− | "Red", "RosyBrown", "RoyalBlue", "SaddleBrown", "Salmon", "SandyBrown",
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− | "SeaGreen", "Seashell", "Sienna", "Silver", "SkyBlue", "SlateBlue", "SlateGrey",
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− | "Snow", "SpringGreen", "SteelBlue", "Tan", "Teal", "Thistle", "Tomato",
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− | "Turquoise", "Violet", "Wheat", "White", "WhiteSmoke", "Yellow", "YellowGreen" ];
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− | default
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− | {
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− | state_entry()
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− | {
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− | string CommandList = ""; // Storage for our drawing commands
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− | integer i;
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− | CommandList = osSetPenSize( CommandList, 1 ); // Set the pen width to 1 pixel
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− | for (i = 0; i < 140; ++i) // draw each named color as a single horizontal line
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− | {
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− | // Set the pen to the next color name in our list
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− | CommandList = osSetPenColour( CommandList, llList2String( colorNames, i ));
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− | // Now draw a line in that color
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− | CommandList = osDrawLine( CommandList, 0, i, 255, i );
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− | }
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− | // Now let's fill up the remainder with lines of random colors, leaving a gap of 20 lines.
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− | for (i = 161; i < 256; ++i)
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− | {
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− | string thisColor = "ff"; // give it an opaque alpha
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− | integer j;
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− | for (j = 0; j < 6; ++j) // then choose six random hex digits for the color
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− | {
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− | integer k = (integer) llFrand( 16.0 );
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− | thisColor += llGetSubString( hexDigits, k, k );
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− | }
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− | CommandList = osSetPenColour( CommandList, thisColor );
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− | CommandList = osDrawLine( CommandList, 0, i, 255, i );
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− | }
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− | // Now generate the texture and apply it to the prim
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− | osSetDynamicTextureData( "", "vector", CommandList, "width:256,height:256", 0 );
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− | }
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− | }
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− | </source>
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− | [[Category:OSSL]]
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