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− | LSL: integer osSetTerrainHeight(integer x, integer y, float val)
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− | C#: integer osSetTerrainHeight(integer x, integer y, double val)
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− | ! NB: Prior to Dec.10.2010 This command was osTerrainSetHeight(integer x, integer y, float val); This is now deprecated
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− | Sets terrain height X & Y Values, double = float.
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− | [[OsTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data.
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− | <br>NOTE: INCOMPLETE, needs further data to complete with example. <!-- Note that the following example code is untested! Please test, and if confirmed as working, remove this comment. -->
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− | '''Example Usage:''' <source lang="lsl">
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− | default
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− | {
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− | touch_start()
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− | {
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− | osSetTerrainHeight(40, 101, 21.4);
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− | osTerrainFlush();
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− | }
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− | }
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− | </source>
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− | [[Category:OSSL]]
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Latest revision as of 22:53, 24 June 2011
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English
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This function was replaced by osSetTerrainHeight.