OsGetAvatarList
From OpenSimulator
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− | + | {{osslfunc | |
− | + | |threat_level=None | |
− | + | |permissions=${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER | |
− | + | |delay=0 | |
− | + | |additional_info=This function was added in 0.7 | |
− | + | |function_syntax=list osGetAvatarList() | |
− | + | |csharp_syntax=LSL_List osGetAvatarList() | |
− | <source lang="lsl"> | + | |ossl_example=<source lang="lsl"> |
// | // | ||
− | // | + | // osGetAvatarList Script Example |
// | // | ||
+ | |||
default | default | ||
{ | { | ||
− | touch_start(integer | + | state_entry() |
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Touch to see osGetAvatarList usage."); | ||
+ | } | ||
+ | |||
+ | touch_start(integer number) | ||
{ | { | ||
list avatars = osGetAvatarList(); | list avatars = osGetAvatarList(); | ||
+ | |||
if (avatars == []) | if (avatars == []) | ||
− | llSay( | + | { |
+ | llSay(PUBLIC_CHANNEL, "You must be the owner. There is nobody else here who could have touched me."); | ||
+ | } | ||
+ | |||
else | else | ||
− | llSay( | + | { |
+ | llSay(PUBLIC_CHANNEL, "Avatars in this sim (without the owner): " + llList2CSV(avatars)); | ||
+ | } | ||
} | } | ||
} | } | ||
</source> | </source> | ||
+ | |description=Returns a strided list of the UUID, position, and name of each avatar in the region except the owner. | ||
− | + | This function is similar to [[osGetAgents]] but returns enough info for a radar. | |
− | + | | | |
− | [[ | + | }} |
Latest revision as of 11:56, 24 November 2020
list osGetAvatarList()
C#: LSL_List osGetAvatarList() | |
Returns a strided list of the UUID, position, and name of each avatar in the region except the owner.
This function is similar to osGetAgents but returns enough info for a radar. | |
Threat Level | None |
Permissions | ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
// // osGetAvatarList Script Example // default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osGetAvatarList usage."); } touch_start(integer number) { list avatars = osGetAvatarList(); if (avatars == []) { llSay(PUBLIC_CHANNEL, "You must be the owner. There is nobody else here who could have touched me."); } else { llSay(PUBLIC_CHANNEL, "Avatars in this sim (without the owner): " + llList2CSV(avatars)); } } } | |
Notes | |
This function was added in 0.7 |