Public Trampoline Script
From OpenSimulator
(Difference between revisions)
m (Indentation) |
|||
(One intermediate revision by one user not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | {{ | + | {{Quicklinks}} |
− | + | ||
− | + | <source lang="lsl"> | |
− | + | float force_amount = 999.0; | |
− | + | ||
− | + | default | |
− | + | { | |
− | + | collision_start(integer tnum) | |
− | + | { | |
− | + | // UnComment this if you want to trigger a sound | |
− | + | // llTriggerSound("trampoline", 0.5); | |
− | + | if (llDetectedType(0) & AGENT) | |
− | + | llPushObject(llDetectedKey(0), force_amount*llRot2Up(llGetRot()), ZERO_VECTOR, FALSE); | |
+ | } | ||
+ | } | ||
+ | </source> | ||
[[Category:Scripts]] | [[Category:Scripts]] |
Latest revision as of 06:32, 22 September 2020
float force_amount = 999.0; default { collision_start(integer tnum) { // UnComment this if you want to trigger a sound // llTriggerSound("trampoline", 0.5); if (llDetectedType(0) & AGENT) llPushObject(llDetectedKey(0), force_amount*llRot2Up(llGetRot()), ZERO_VECTOR, FALSE); } }