OsGetMapTexture
From OpenSimulator
(Difference between revisions)
Danny Bisby (Talk | contribs) (New page: Script Example <source lang="">default { state_entry() { llSetTexture(osGetMapTexture(),ALL_SIDES); } }</source>) |
m (Added permissions and delay information) |
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− | + | {{osslfunc | |
− | + | |threat_level=ignored | |
− | <source lang="">default | + | |permissions=true |
+ | |delay=0 | ||
+ | |function_syntax=key osGetMapTexture() | ||
+ | |ossl_example=<source lang="lsl"> | ||
+ | default | ||
{ | { | ||
state_entry() | state_entry() | ||
Line 7: | Line 11: | ||
llSetTexture(osGetMapTexture(),ALL_SIDES); | llSetTexture(osGetMapTexture(),ALL_SIDES); | ||
} | } | ||
− | }</source> | + | } |
+ | </source> | ||
+ | |description=Returns the UUID of the map texture of the current region. | ||
+ | | | ||
+ | }} |
Latest revision as of 18:58, 25 October 2017
key osGetMapTexture()
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Returns the UUID of the map texture of the current region. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
default { state_entry() { llSetTexture(osGetMapTexture(),ALL_SIDES); } } |