OsSetPenColour

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{{Osslfunc/Deprecated|osSetPenColor}}
[[Technical Reference | Technical Reference]] -> [[Technical Reference/terms | Terms]] -> [[Status | Status Page]] -> [[OSSL_Implemented| OSSL Implemented Functions]] -> [[Dynamic textures]] -> [[OsSetPenColour | osSetPenColour]]
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LSL: '''[[string]] osSetPenColour( [[string]] drawList, string colour )'''<br />
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C#: '''[[string]] osMovePen( [[string]] drawList, string colour )'''
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Sets the pen's drawing color to either the specified [http://msdn.microsoft.com/en-us/library/aa358802.aspx named .NET color] or to a 32-bit color value (formatted as eight hexadecimal digits in the format aarrggbb, representing the eight-bit alpha, red, green and blue channels).
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For full opacity, use an alpha value of ff (e.g. <tt>ffff0000</tt> for red); for varying degrees of transparency, reduce the alpha value (e.g. <tt>800000ff</tt> for half-transparent blue).
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The color names and hexadecimal color representations are not case-sensitive.
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Example:
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<source lang="lsl">
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// Example of osSetPenColour
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string hexDigits = "0123456789abcdef";
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list colorNames  = [ "AliceBlue", "AntiqueWhite", "Aqua", "Aquamarine", "Azure", "Beige", "Bisque",
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                    "Black", "BlanchedAlmond", "Blue", "BlueViolet", "Brown", "BurlyWood",
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                    "CadetBlue", "Chartreuse", "Chocolate", "Coral", "CornflowerBlue", "Cornsilk",
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                    "Crimson", "Cyan", "DarkBlue", "DarkCyan", "DarkGoldenrod", "DarkGrey",
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                    "DarkGreen", "DarkKhaki", "DarkMagenta", "DarkOliveGreen", "DarkOrange",
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                    "DarkOrchid", "DarkRed", "DarkSalmon", "DarkSeaGreen", "DarkSlateBlue",
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                    "DarkSlateGrey", "DarkTurquoise", "DarkViolet", "DeepPink", "DeepSkyBlue",
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                    "DimGrey", "DodgerBlue", "FireBrick", "FloralWhite", "ForestGreen", "Fuchsia",
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                    "Gainsboro", "GhostWhite", "Gold", "Goldenrod", "Grey", "Green", "GreenYellow",
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                    "Honeydew", "HotPink", "IndianRed", "Indigo", "Ivory", "Khaki", "Lavender",
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                    "LavenderBlush", "LawnGreen", "LemonChiffon", "LightBlue", "LightCoral",
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                    "LightCyan", "LightGoldenrodYellow", "LightGreen", "LightGrey", "LightPink",
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                    "LightSalmon", "LightSeaGreen", "LightSkyBlue", "LightSlateGrey",
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                    "LightSteelBlue", "LightYellow", "Lime", "LimeGreen", "Linen", "Magenta",
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                    "Maroon", "MediumAquamarine", "MediumBlue", "MediumOrchid", "MediumPurple",
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                    "MediumSeaGreen", "MediumSlateBlue", "MediumSpringGreen", "MediumTurquoise",
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                    "MediumVioletRed", "MidnightBlue", "MintCream", "MistyRose", "Moccasin",
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                    "NavajoWhite", "Navy", "OldLace", "Olive", "OliveDrab", "Orange", "OrangeRed",
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                    "Orchid", "PaleGoldenrod", "PaleGreen", "PaleTurquoise", "PaleVioletRed",
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                    "PapayaWhip", "PeachPuff", "Peru", "Pink", "Plum", "PowderBlue", "Purple",
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                    "Red", "RosyBrown", "RoyalBlue", "SaddleBrown", "Salmon", "SandyBrown",
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                    "SeaGreen", "Seashell", "Sienna", "Silver", "SkyBlue", "SlateBlue", "SlateGrey",
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                    "Snow", "SpringGreen", "SteelBlue", "Tan", "Teal", "Thistle", "Tomato",
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                    "Turquoise", "Violet", "Wheat", "White", "WhiteSmoke", "Yellow", "YellowGreen" ];
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default
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{
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    state_entry()
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    {
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        string CommandList = "";                              // Storage for our drawing commands
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        integer i;
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        CommandList = osSetPenSize( CommandList, 1 );        // Set the pen width to 1 pixel
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        for (i = 0; i < 140; ++i) // draw each named color as a single horizontal line
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        {
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            // Set the pen to the next color name in our list
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            CommandList = osSetPenColour( CommandList, llList2String( colorNames, i ));
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            // Now draw a line in that color
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            CommandList = osDrawLine( CommandList, 0, i, 255, i );
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        }
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        // Now let's fill up the remainder with lines of random colors, leaving a gap of 20 lines.
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        for (i = 161; i < 256; ++i)
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        {
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            string thisColor = "ff"; // give it an opaque alpha
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            integer j;
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            for (j = 0; j < 6; ++j) // then choose six random hex digits for the color
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            {
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                integer k = (integer) llFrand( 16.0 );
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                thisColor += llGetSubString( hexDigits, k, k );
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            }
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            CommandList = osSetPenColour( CommandList, thisColor );
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            CommandList = osDrawLine( CommandList, 0, i, 255, i );
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        }
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        // Now generate the texture and apply it to the prim
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        osSetDynamicTextureData( "", "vector", CommandList, "width:256,height:256", 0 );
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    }
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}
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</source>
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Latest revision as of 22:54, 24 June 2011

This function was replaced by osSetPenColor.


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