OsSetTerrainTextures
From OpenSimulator
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* a set of texture or pbr material keys for new viewers.<br>  | * a set of texture or pbr material keys for new viewers.<br>  | ||
so this function allows to change those keys depending on the value of <b>types</b>:  | so this function allows to change those keys depending on the value of <b>types</b>:  | ||
| − | * 0   | + | * 0 applies keys for legacy viewers and map, keys must be from textures  | 
* 1 applies keys for new viewers, keys must be from either textures or PBR materials  | * 1 applies keys for new viewers, keys must be from either textures or PBR materials  | ||
* 2 applies keys to to both, Keys must be from textures  | * 2 applies keys to to both, Keys must be from textures  | ||
Revision as of 10:10, 6 May 2025
osSetTerrainTextures(list textureKeys, integer types)
 
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Opensimulator regions store two sets of textures or materials keys:
 so this function allows to change those keys depending on the value of types: 
 The list textureKeys must contain keys or names of 4 textures or 4 pbr materials. They must be of the same type due to viewers restrictions.  | |
| Threat Level | High | 
| Permissions | ESTATE_MANAGER,ESTATE_OWNER | 
| Extra Delay | 0 seconds | 
| Notes | |
| This function was added in 0.9.3.1 | |