OsGetLinkInventoryKey
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|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
// | // | ||
− | // osGetLinkInventoryKey Script | + | // osGetLinkInventoryKey Script Example |
// | // | ||
+ | // This script runs in a child prim | ||
+ | // It will paint the prim with | ||
+ | // a texture in root inventory | ||
+ | |||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | string textureName = "K1100RS"; | ||
+ | key textureUuid = osGetLinkInventoryKey (LINK_ROOT, textureName, INVENTORY_TEXTURE); | ||
+ | llOwnerSay ("Painting prim with texture "+textureUuid); | ||
+ | if (textureUuid != NULL_KEY) | ||
+ | llSetTexture (textureUuid, ALL_SIDES); | ||
+ | } | ||
+ | } | ||
</source> | </source> | ||
|description=Returns id(key) of a inventory item <u>asset</u> within a prim inventory.<br> If name is not unique result maybe unpredictable.<br> This function extends llGetInventoryKey( string name ) to links.<br>Returns NULL_KEY if the item is not found or Owner has no rights | |description=Returns id(key) of a inventory item <u>asset</u> within a prim inventory.<br> If name is not unique result maybe unpredictable.<br> This function extends llGetInventoryKey( string name ) to links.<br>Returns NULL_KEY if the item is not found or Owner has no rights |
Latest revision as of 02:01, 22 June 2024
key osGetLinkInventoryKey(integer linkNumber, string name)
| |
Returns id(key) of a inventory item asset within a prim inventory. If name is not unique result maybe unpredictable. This function extends llGetInventoryKey( string name ) to links. Returns NULL_KEY if the item is not found or Owner has no rights | |
Threat Level | This function does not do a threat level check |
Permissions | Script owner needs modify, copy and transfer rights |
Extra Delay | 0 seconds |
Example(s) | |
// // osGetLinkInventoryKey Script Example // // This script runs in a child prim // It will paint the prim with // a texture in root inventory default { state_entry() { string textureName = "K1100RS"; key textureUuid = osGetLinkInventoryKey (LINK_ROOT, textureName, INVENTORY_TEXTURE); llOwnerSay ("Painting prim with texture "+textureUuid); if (textureUuid != NULL_KEY) llSetTexture (textureUuid, ALL_SIDES); } } | |
Notes | |
osGetInventoryItemKey added in 0.9.1.0 Dev, Implemented August, 16 2019 osGetLinkInventoryKey added in 0.9.3.0 Dev, March 2024 |
See Also: