OsCauseHealing
From OpenSimulator
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state_entry() | state_entry() | ||
{ | { | ||
− | + | // Cause healing to the owner of the object where the script is located | |
+ | // The second parameter '50' specifies the amount of healing, in this case, 50 points | ||
+ | osCauseHealing(llGetOwner(), 50); | ||
} | } | ||
+ | } | ||
− | |||
− | |||
− | |||
− | |||
− | |||
</source> | </source> | ||
|additional_info=Implemented December 30,2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850 | |additional_info=Implemented December 30,2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850 | ||
}} | }} | ||
− | + | == See Also == | |
− | * [[ | + | * [[osGetHealth]] |
− | * [[ | + | * [[osSetHealth]] |
+ | * [[osGetHealRate]] | ||
+ | * [[osSetHealRate]] | ||
+ | * [[OsCauseDamage]] | ||
+ | * [[OsCauseHealing]] |
Latest revision as of 01:10, 7 March 2024
osCauseHealing(key avatar, float healing)
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This does the opposite of osCauseDamage. It gives health to the avatar. | |
Threat Level | High |
Permissions | ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
// // osCauseHealing Script Example // default { state_entry() { // Cause healing to the owner of the object where the script is located // The second parameter '50' specifies the amount of healing, in this case, 50 points osCauseHealing(llGetOwner(), 50); } } | |
Notes | |
Implemented December 30,2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850 |
[edit] See Also
- osGetHealth
- osSetHealth
- osGetHealRate
- osSetHealRate
- OsCauseDamage
- OsCauseHealing