OsAddAgentToGroup
From OpenSimulator
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* You must have the Group UUID  | * You must have the Group UUID  | ||
* Roles within the group must be defined (default has Everyone & Owners)  | * Roles within the group must be defined (default has Everyone & Owners)  | ||
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Latest revision as of 10:41, 17 February 2024
Not implemented
osAddAgentToGroup(key AgentID, string GroupName, string RequestedRole)
 
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Prerequisites
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| Threat Level | None | 
| Permissions | No permissions specified | 
| Extra Delay | No function delay specified | 
| Example(s) | |
// // osAddAgentToGroup Script Example // string GroupToJoin = "Test Group"; string RoleToJoin = "Everyone"; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to use osAddAgentToGroup to add yourself to a group."); } touch_end(integer num) { key AgentID = llDetectedKey(0); osAddAgentToGroup(AgentID, GroupToJoin, RoleToJoin); } } // // osAddAgentToGroup Script Example // // Define the group and role to which avatars will be added. string GroupToJoin = "Test Group"; string RoleToJoin = "Everyone"; default { // This event is triggered when the script is initialized. state_entry() { // Send a message in public chat to inform users about the script's functionality. llSay(PUBLIC_CHANNEL, "Touch to use osAddAgentToGroup to add yourself to a group."); } // This event is triggered when an avatar touches the object containing the script. touch_end(integer num) { // Get the unique identifier (key) of the avatar who touched the object. key AgentID = llDetectedKey(0); // Use the osAddAgentToGroup function to add the avatar to a specified group and role. // This allows the avatar to join the group and take on the specified role. osAddAgentToGroup(AgentID, GroupToJoin, RoleToJoin); } }  | |