OsSetTerrainTextureHeight
From OpenSimulator
(Difference between revisions)
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<source lang = "lsl"> | <source lang = "lsl"> | ||
+ | // Terrain elevation animation | ||
float gTimerInterval = 5.0; // Timer interval in seconds | float gTimerInterval = 5.0; // Timer interval in seconds | ||
float gTimerDelay = 5.0; // Start the timer after 5 seconds | float gTimerDelay = 5.0; // Start the timer after 5 seconds |
Revision as of 01:45, 31 December 2023
osSetTerrainTextureHeight(integer corner, float low, float high)
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Set the terrain texture height for the estate. The corner values are: 0 (Southwest), 1 (Southeast), 2 (Northwest), 3 (Northeast). The values low and high are float values for the altitude measured in meters. | |
Threat Level | High |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
// Default Terrain Textures by djphil 2018 default { state_entry() { osSetTerrainTexture(0, "b8d3965a-ad78-bf43-699b-bff8eca6c975"); osSetTerrainTextureHeight(0, 10.0, 60.0); osSetTerrainTexture(1, "abb783e6-3e93-26c0-248a-247666855da3"); osSetTerrainTextureHeight(1, 10.0, 60.0); osSetTerrainTexture(2, "179cdabd-398a-9b6b-1391-4dc333ba321f"); osSetTerrainTextureHeight(2, 10.0, 60.0); osSetTerrainTexture(3, "beb169c7-11ea-fff2-efe5-0f24dc881df2"); osSetTerrainTextureHeight(3, 10.0, 60.0); } } // Terrain elevation animation float gTimerInterval = 5.0; // Timer interval in seconds float gTimerDelay = 5.0; // Start the timer after 5 seconds float gMinHeight = 5.0; float gMaxHeight = 55.0; float gStep = 1.0; integer gDirection = 1; // 1 for ascent, -1 for descent default { state_entry() { llSetTimerEvent(gTimerDelay); } timer() { // Set the height of the current terrain texture osSetTerrainTextureHeight(0, gMinHeight, gMaxHeight); osSetTerrainTextureHeight(1, gMinHeight, gMaxHeight); osSetTerrainTextureHeight(2, gMinHeight, gMaxHeight); osSetTerrainTextureHeight(3, gMinHeight, gMaxHeight); // Change the min and max height for the next interval gMinHeight += gStep * gDirection; gMaxHeight += gStep * gDirection; // Check and change the direction upon reaching the maximum or minimum value if (gMinHeight <= 5.0 || gMaxHeight >= 65.0) { gDirection *= -1; // Reverse the direction gMinHeight += gStep * gDirection; // Correct the min and max height gMaxHeight += gStep * gDirection; } // Set the timer for the next interval llSetTimerEvent(gTimerInterval); } } | |
Notes | |
This function was added in 0.7.4-post-fixes |