OsSlerp
From OpenSimulator
(Difference between revisions)
(Script improvement) |
m (Remove spaces) |
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{ | { | ||
ratio += 0.1; | ratio += 0.1; | ||
− | + | ||
if (ratio > 1.0) | if (ratio > 1.0) | ||
{ | { | ||
Line 60: | Line 60: | ||
} | } | ||
− | rotation rot = osSlerp(lastrot, nextrot, ratio); | + | rotation rot = osSlerp(lastrot, nextrot, ratio); |
− | llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_ROTATION, rot]); | + | llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_ROTATION, rot]); |
llSleep(0.09); | llSleep(0.09); | ||
} | } |
Revision as of 17:40, 30 December 2020
rotation osSlerp(rotation a, rotation b, float ratio);
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Returns a rotation that is the spherical interpolation of a and b, according to ratio that can be from 0 (result is a) to 1 (result is b) | |
Threat Level | None |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// // osSlerp Script Exemple // Author: Kayaker Mangic Sept 2019 // // This isn't the right way to wiggle a stick (llSetKeyframedMotion is better) but it does demostrate osSlerp working! // Put this script in a prim that is long in the X direction, it will wave it's tip around in a figure 8 (infinity) pattern. rotation lastrot; // slerp between these two rotations rotation nextrot; // slerp between these two rotations float t = 0.0; // parameter for calculating angles to slerp between float ratio = 1.0; // does 10 slerp steps of 0.1 between last and next integer switch; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osSlerp usage."); } touch_start(integer number) { if (switch = !switch) { llSetTimerEvent(1.0); } else { llSetTimerEvent(0.0); } } timer() { integer counter = 10; while(--counter) { ratio += 0.1; if (ratio > 1.0) { ratio = 0.1; // start over lastrot = nextrot; // save the last rotation t += PI / 10.0; // bump t to generate points on a Lissajous curve float y = llSin(t); // this will generate points around an float z = llSin(2.0 * t); // infinity sympol vector fwd = llVecNorm(<2.0, y, z>); // tip of this vector carves out the shape vector lft = llVecNorm(<0.0, 0.0, 1.0> % fwd); // convert that into a rotation nextrot = llAxes2Rot(fwd, lft, fwd % lft); // this will be the next rotation to slerp to } rotation rot = osSlerp(lastrot, nextrot, ratio); llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_ROTATION, rot]); llSleep(0.09); } } } | |
Notes | |
Implemented Sept, 2019 by Ubit Umarov |