OsStopSound
From OpenSimulator
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|delay=0 | |delay=0 | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
| − | |||
// | // | ||
// osStopSound Script Example | // osStopSound Script Example | ||
| + | // Author: djphil | ||
| + | // Usage: Link 2 prims far from each other and place this script and sounds on root | ||
// | // | ||
| − | + | string soundName_1; | |
| − | string | + | string soundName_2; |
| − | + | integer power; | |
| + | |||
default | default | ||
{ | { | ||
state_entry() | state_entry() | ||
{ | { | ||
| − | + | // Get the first and the second inventory sound names | |
| − | + | soundName_1 = llGetInventoryName(INVENTORY_SOUND, 0); | |
| + | soundName_2 = llGetInventoryName(INVENTORY_SOUND, 1); | ||
| + | |||
| + | if (soundName_1 == "" || soundName_2 == "") | ||
| + | { | ||
| + | llOwnerSay("Inventory sound(s) missing ..."); | ||
} | } | ||
| − | + | ||
| − | touch_start(integer | + | else |
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Touch to see osStopSound usage."); | ||
| + | } | ||
| + | } | ||
| + | |||
| + | touch_start(integer number) | ||
{ | { | ||
| − | if( | + | if (power = !power) |
| − | + | ||
| − | + | ||
{ | { | ||
| − | + | osLoopSound(1, soundName_1, 1.0); | |
| − | + | osLoopSound(2, soundName_2, 1.0); | |
| − | + | } | |
| − | osLoopSound( | + | |
| − | + | else | |
| + | { | ||
| + | osStopSound(LINK_SET); | ||
} | } | ||
} | } | ||
} | } | ||
| − | |||
</source> | </source> | ||
| − | |description=Stop the sound playing in the specified prim of a linkset | + | |description=Stop the sound playing in the specified prim or prims of a linkset |
|additional_info= | |additional_info= | ||
| − | This function was added in 0.9.0.1 | + | This function was added in 0.9.0.1.<br> |
| + | Until 0.9.2 only one prim could be specified. Now it does handle all LINK_* constants and can stop sounds on several prims on according, note that on large link sets this can be very heavy. | ||
}} | }} | ||
| + | == See Also == | ||
| + | * [[osPlaySound]] | ||
| + | * [[osLoopSound]] | ||
| + | * [[osLoopSoundMaster]] | ||
| + | * [[osLoopSoundSlave]] | ||
| + | * [[osStopSound]] | ||
Latest revision as of 06:59, 9 December 2020
osStopSound(integer linknum)
| |
| Stop the sound playing in the specified prim or prims of a linkset | |
| Threat Level | This function does not do a threat level check |
| Permissions | Use of this function is always allowed by default |
| Extra Delay | 0 seconds |
| Example(s) | |
// // osStopSound Script Example // Author: djphil // Usage: Link 2 prims far from each other and place this script and sounds on root // string soundName_1; string soundName_2; integer power; default { state_entry() { // Get the first and the second inventory sound names soundName_1 = llGetInventoryName(INVENTORY_SOUND, 0); soundName_2 = llGetInventoryName(INVENTORY_SOUND, 1); if (soundName_1 == "" || soundName_2 == "") { llOwnerSay("Inventory sound(s) missing ..."); } else { llSay(PUBLIC_CHANNEL, "Touch to see osStopSound usage."); } } touch_start(integer number) { if (power = !power) { osLoopSound(1, soundName_1, 1.0); osLoopSound(2, soundName_2, 1.0); } else { osStopSound(LINK_SET); } } } | |
| Notes | |
| This function was added in 0.9.0.1. Until 0.9.2 only one prim could be specified. Now it does handle all LINK_* constants and can stop sounds on several prims on according, note that on large link sets this can be very heavy. | |
[edit] See Also
- osPlaySound
- osLoopSound
- osLoopSoundMaster
- osLoopSoundSlave
- osStopSound