OsStopSound

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m (Remplace LINK_THIS by 1)
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//
 
//
 
// osStopSound Script Example
 
// osStopSound Script Example
 +
// link 2 prims far from each other and place this script on root
 
//
 
//
  
Line 34: Line 35:
 
         if (power = !power)
 
         if (power = !power)
 
         {
 
         {
 +
            osLoopSound(2, soundName, 1.0);
 
             osLoopSound(1, soundName, 1.0);
 
             osLoopSound(1, soundName, 1.0);
 
         }
 
         }
Line 39: Line 41:
 
         else
 
         else
 
         {
 
         {
             osStopSound(1);
+
             osStopSound(LINK_SET);
 
         }
 
         }
 
     }
 
     }
 
}
 
}
 
</source>
 
</source>
|description=Stop the sound playing in the specified prim of a linkset.
+
|description=Stop the sound playing in the specified prim or prims of a linkset
 
|additional_info=
 
|additional_info=
This function was added in 0.9.0.1
+
This function was added in 0.9.0.1. Until 0.9.2 only one prim could be specified. Now it does handle all LINK_* constants and can stop sounds on several prims on according, note that on large link sets this can be very heavy.
 
}}
 
}}

Revision as of 05:57, 9 December 2020

osStopSound(integer linknum)
Stop the sound playing in the specified prim or prims of a linkset
Threat Level This function does not do a threat level check
Permissions Use of this function is always allowed by default
Extra Delay 0 seconds
Example(s)
//
// osStopSound Script Example
// link 2 prims far from each other and place this script on root
//
 
string soundName;
integer power;
 
default
{
    state_entry()
    {
        // Get the first inventory sound name
        soundName = llGetInventoryName(INVENTORY_SOUND, 0);
 
        if (soundName == "")
        {
            llOwnerSay("Inventory sound missing ...");
        }
 
        else
        {
            llSay(PUBLIC_CHANNEL, "Touch to see osStopSound usage.");
        }
    }
 
    touch_start(integer number)
    {
        if (power = !power)
        {
            osLoopSound(2, soundName, 1.0);
            osLoopSound(1, soundName, 1.0);
        }
 
        else
        {
            osStopSound(LINK_SET);
        }
    }
}
Notes
This function was added in 0.9.0.1. Until 0.9.2 only one prim could be specified. Now it does handle all LINK_* constants and can stop sounds on several prims on according, note that on large link sets this can be very heavy.


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