OsNpcMoveTo
From OpenSimulator
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| − | {| | + | {{osslfunc |
| − | | | + | |threat_level=High |
| − | + | |permissions=${OSSL|osslNPC} | |
| − | + | |delay=0 | |
| + | |function_syntax=osNpcMoveTo(key npc, vector position) | ||
| + | |description=* Moves '''npc''' to the '''position'''. | ||
| + | |ossl_example=<source lang="lsl"> | ||
| + | // | ||
| + | // osNpcMoveTo Script Exemple | ||
| + | // Author: djphil | ||
| + | // | ||
| − | + | key npc; | |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | default | |
| + | { | ||
| + | state_entry() | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Touch to see osNpcMoveTo usage."); | ||
| + | } | ||
| − | [[ | + | touch_start(integer number) |
| − | [[ | + | { |
| − | [[ | + | key toucher = llDetectedKey(0); |
| + | vector npcPos = llGetPos() + <-5.0, -1.0, 1.0>; | ||
| + | osAgentSaveAppearance(toucher, "appearance"); | ||
| + | npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance"); | ||
| + | state hasNPC; | ||
| + | } | ||
| + | } | ||
| + | |||
| + | state hasNPC | ||
| + | { | ||
| + | state_entry() | ||
| + | { | ||
| + | llSetTimerEvent(5.0); | ||
| + | } | ||
| + | |||
| + | timer() | ||
| + | { | ||
| + | llSetTimerEvent(0.0); | ||
| + | osNpcSay(npc, "Hello world!"); | ||
| + | osNpcMoveTo(npc, llGetPos() + <5.0, -1.0, 0.0>); | ||
| + | } | ||
| + | |||
| + | touch_start(integer number) | ||
| + | { | ||
| + | llSetTimerEvent(0.0); | ||
| + | osNpcSay(npc, "Goodbye!"); | ||
| + | osNpcRemove(npc); | ||
| + | npc = NULL_KEY; | ||
| + | state default; | ||
| + | } | ||
| + | } | ||
| + | </source> | ||
| + | |additional_info= | ||
| + | }} | ||
| + | == See Also == | ||
| + | * [[osNpcMoveTo]] | ||
| + | * [[osNpcMoveToTarget]] | ||
| + | * [[osNpcStopMoveToTarget]] | ||
Latest revision as of 18:51, 5 December 2020
osNpcMoveTo(key npc, vector position)
| |
| |
| Threat Level | High |
| Permissions | ${OSSL|osslNPC} |
| Extra Delay | 0 seconds |
| Example(s) | |
// // osNpcMoveTo Script Exemple // Author: djphil // key npc; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osNpcMoveTo usage."); } touch_start(integer number) { key toucher = llDetectedKey(0); vector npcPos = llGetPos() + <-5.0, -1.0, 1.0>; osAgentSaveAppearance(toucher, "appearance"); npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance"); state hasNPC; } } state hasNPC { state_entry() { llSetTimerEvent(5.0); } timer() { llSetTimerEvent(0.0); osNpcSay(npc, "Hello world!"); osNpcMoveTo(npc, llGetPos() + <5.0, -1.0, 0.0>); } touch_start(integer number) { llSetTimerEvent(0.0); osNpcSay(npc, "Goodbye!"); osNpcRemove(npc); npc = NULL_KEY; state default; } } | |
[edit] See Also
- osNpcMoveTo
- osNpcMoveToTarget
- osNpcStopMoveToTarget