OsGetHealRate
From OpenSimulator
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|additional_info=This function was added in 0.9.0.1 | |additional_info=This function was added in 0.9.0.1 | ||
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− | + | == See Also == | |
* [[osGetHealth]] | * [[osGetHealth]] | ||
* [[osSetHealth]] | * [[osSetHealth]] | ||
* [[osGetHealRate]] | * [[osGetHealRate]] | ||
+ | * [[osSetHealRate]] | ||
+ | * [[OsCauseDamage]] | ||
+ | * [[OsCauseHealing]] |
Latest revision as of 19:47, 5 December 2020
float osGetHealRate(key avatar)
| |
Gets the current automatic healing rate in % per second.
Default heal rate is now around 0.5% per second. | |
Threat Level | None |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// // osGetHealth Script Example // default { state_entry() { key uuid = llGetOwner(); osSetHealRate(uuid, 10.0); osCauseDamage(uuid, 50.0); llOwnerSay("osGetHealRate = " + (string)osGetHealRate(uuid)); llOwnerSay(llKey2Name(uuid) + " has " + (string)osGetHealth(uuid) + "% health left."); } } | |
Notes | |
This function was added in 0.9.0.1 |
[edit] See Also
- osGetHealth
- osSetHealth
- osGetHealRate
- osSetHealRate
- OsCauseDamage
- OsCauseHealing