OsGetHealRate

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m (Added note stating which version of OpenSim introduced this function)
m (Change See Also)
 
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|delay=0
 
|delay=0
 
|function_syntax=float osGetHealRate(key avatar)
 
|function_syntax=float osGetHealRate(key avatar)
 +
|description=Gets the current automatic healing rate in % per second.
 +
Default heal rate is now around 0.5% per second.<br>
 +
A value of zero can disable automatic heal, current maximum value is 100 % per second.<br>
 
|ossl_example=<source lang="lsl">
 
|ossl_example=<source lang="lsl">
 
//
 
//
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}
 
}
 
</source>
 
</source>
|description=Gets the current automatic healing rate in % per second.
+
|additional_info=This function was added in 0.9.0.1
 
+
Default heal rate is now around 0.5% per second.<br />
+
A value of zero can disable automatic heal, current maximum value is 100 % per second.<br />
+
 
+
See also [[OsSetHealRate]].
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|additional_info=This function was added in 0.9.0-post-fixes
+
 
}}
 
}}
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== See Also ==
 +
* [[osGetHealth]]
 +
* [[osSetHealth]]
 +
* [[osGetHealRate]]
 +
* [[osSetHealRate]]
 +
* [[OsCauseDamage]]
 +
* [[OsCauseHealing]]

Latest revision as of 19:47, 5 December 2020

float osGetHealRate(key avatar)
Gets the current automatic healing rate in % per second.

Default heal rate is now around 0.5% per second.
A value of zero can disable automatic heal, current maximum value is 100 % per second.

Threat Level None
Permissions Use of this function is always allowed by default
Extra Delay 0 seconds
Example(s)
//
// osGetHealth Script Example
//
 
default
{
    state_entry()
    {
        key uuid = llGetOwner();
        osSetHealRate(uuid, 10.0);
        osCauseDamage(uuid, 50.0);
        llOwnerSay("osGetHealRate = " + (string)osGetHealRate(uuid));
        llOwnerSay(llKey2Name(uuid) + " has " + (string)osGetHealth(uuid) + "% health left.");
    }
}
Notes
This function was added in 0.9.0.1


[edit] See Also

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