OsGetHealth
From OpenSimulator
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* [[osSetHealth]] | * [[osSetHealth]] | ||
* [[osGetHealRate]] | * [[osGetHealRate]] | ||
+ | * [[osSetHealRate]] | ||
* [[OsCauseDamage]] | * [[OsCauseDamage]] | ||
* [[OsCauseHealing]] | * [[OsCauseHealing]] |
Revision as of 14:15, 3 December 2020
float osGetHealth(key avatar)
| |
Gets an avatars health by key and returns the value as a float. | |
Threat Level | None |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
default { touch(integer t) { key agentID = llDetectedKey(0); osCauseDamage(agentID, 50); llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left."); } } | |
Notes | |
This function was added in 0.7.5-post-fixes |
See Also:
- osGetHealth
- osSetHealth
- osGetHealRate
- osSetHealRate
- OsCauseDamage
- OsCauseHealing