OsStopSound
From OpenSimulator
(Difference between revisions)
(Script fixed) |
m (Remplace LINK_THIS by 1) |
||
Line 34: | Line 34: | ||
if (power = !power) | if (power = !power) | ||
{ | { | ||
− | osLoopSound( | + | osLoopSound(1, soundName, 1.0); |
} | } | ||
else | else | ||
{ | { | ||
− | osStopSound( | + | osStopSound(1); |
} | } | ||
} | } |
Revision as of 03:08, 28 November 2020
osStopSound(integer linknum)
| |
Stop the sound playing in the specified prim of a linkset. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// // osStopSound Script Example // string soundName; integer power; default { state_entry() { // Get the first inventory sound name soundName = llGetInventoryName(INVENTORY_SOUND, 0); if (soundName == "") { llOwnerSay("Inventory sound missing ..."); } else { llSay(PUBLIC_CHANNEL, "Touch to see osStopSound usage."); } } touch_start(integer number) { if (power = !power) { osLoopSound(1, soundName, 1.0); } else { osStopSound(1); } } } | |
Notes | |
This function was added in 0.9.0.1 |