OsStopSound
From OpenSimulator
(Difference between revisions)
(Script fixed) |
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| Line 5: | Line 5: | ||
|delay=0 | |delay=0 | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
| − | |||
// | // | ||
// osStopSound Script Example | // osStopSound Script Example | ||
// | // | ||
| − | + | string soundName; | |
| − | + | integer power; | |
| − | + | ||
default | default | ||
{ | { | ||
state_entry() | state_entry() | ||
{ | { | ||
| − | + | // Get the first inventory sound name | |
| − | + | soundName = llGetInventoryName(INVENTORY_SOUND, 0); | |
| + | |||
| + | if (soundName == "") | ||
| + | { | ||
| + | llOwnerSay("Inventory sound missing ..."); | ||
} | } | ||
| + | |||
| + | else | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Touch to see osStopSound usage."); | ||
| + | } | ||
| + | } | ||
| − | touch_start(integer | + | touch_start(integer number) |
{ | { | ||
| − | if( | + | if (power = !power) |
| − | + | ||
| − | + | ||
{ | { | ||
| − | + | osLoopSound(LINK_THIS, soundName, 1.0); | |
| − | + | } | |
| − | + | ||
| − | + | else | |
| − | + | { | |
| + | osStopSound(LINK_THIS); | ||
} | } | ||
} | } | ||
} | } | ||
| − | |||
</source> | </source> | ||
|description=Stop the sound playing in the specified prim of a linkset. | |description=Stop the sound playing in the specified prim of a linkset. | ||
Revision as of 09:43, 26 November 2020
osStopSound(integer linknum)
| |
| Stop the sound playing in the specified prim of a linkset. | |
| Threat Level | This function does not do a threat level check |
| Permissions | Use of this function is always allowed by default |
| Extra Delay | 0 seconds |
| Example(s) | |
// // osStopSound Script Example // string soundName; integer power; default { state_entry() { // Get the first inventory sound name soundName = llGetInventoryName(INVENTORY_SOUND, 0); if (soundName == "") { llOwnerSay("Inventory sound missing ..."); } else { llSay(PUBLIC_CHANNEL, "Touch to see osStopSound usage."); } } touch_start(integer number) { if (power = !power) { osLoopSound(LINK_THIS, soundName, 1.0); } else { osStopSound(LINK_THIS); } } } | |
| Notes | |
| This function was added in 0.9.0.1 | |