LSL Status
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== Introduction == | == Introduction == | ||
− | + | '''This page is always WRONG'''<br> | |
− | + | ||
− | '''This page is always | + | |
''If you find a feature that works that is not listed as "working" here,'' | ''If you find a feature that works that is not listed as "working" here,'' | ||
''Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.'' | ''Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.'' | ||
Line 82: | Line 80: | ||
[[Category:Development]] | [[Category:Development]] | ||
[[Category:Todo]] | [[Category:Todo]] | ||
+ | |||
+ | [[Category:OSSL]] | ||
+ | [[Category:OSSL_Functions]] |
Latest revision as of 02:47, 24 November 2020
This article or section contains incomplete information. Please help us by completing the content on this page. |
[edit] What is the current LSL/OSSL Status?
[edit] Introduction
This page is always WRONG
If you find a feature that works that is not listed as "working" here,
Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.
[edit] LSL/OSSL Status | Quick Progress Guide
Script tests
[edit] Latest LSL News
- 2 events, 7 functions missing from LSL.
- Some notes on converting LSL:PrimitiveParams to OpenSimulator PrimitiveBaseShape
[edit] Latest OSSL News
- For help enabling OSSL, click here.
- OSSL texture drawing functions
- OS Scripting Tutorial
- OSSL Reference