OsTerrainFlush
From OpenSimulator
(Difference between revisions)
m (Robot: Replacing 'OpenSim' to 'OpenSimulator', which is the precise name) |
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{{osslfunc | {{osslfunc | ||
|threat_level=VeryLow | |threat_level=VeryLow | ||
− | | | + | |permissions=ESTATE_MANAGER,ESTATE_OWNER |
− | | | + | |delay=0 |
+ | |function_syntax= osTerrainFlush(); | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
default | default | ||
Line 8: | Line 9: | ||
touch_start() | touch_start() | ||
{ | { | ||
− | + | osSetTerrainHeight(40, 101, 21.4); | |
osTerrainFlush(); | osTerrainFlush(); | ||
} | } |
Latest revision as of 16:35, 1 May 2019
osTerrainFlush();
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Function updates terrain changes to OpenSimulator database. This should be called after all the terrain-changes have been done to update Terrain Data.
Used in conjunction with OsSetTerrainHeight | |
Threat Level | VeryLow |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
default { touch_start() { osSetTerrainHeight(40, 101, 21.4); osTerrainFlush(); } } |