OsParcelSubdivide
From OpenSimulator
(Difference between revisions)
(6 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | {{osslfunc | + | {{osslfunc |
− | threat_level = High | + | |threat_level=High |
− | | | + | |permissions=ESTATE_MANAGER,ESTATE_OWNER |
− | function_syntax = <source lang="lsl"> | + | |delay=0 |
− | osParcelSubdivide(vector pos1, vector pos2); | + | |additional_info=This function was added in 0.7 |
+ | |function_syntax= osParcelSubdivide(vector pos1, vector pos2) | ||
+ | |ossl_example=<source lang = "lsl"> | ||
+ | // ---------------------------------------------------------------- | ||
+ | // Example / Sample Script to show function use. | ||
+ | // | ||
+ | // Script Title: osParcelSubdivide.lsl | ||
+ | // Script Author: | ||
+ | // Threat Level: High | ||
+ | // Script Source: SUPPLEMENTAL http://opensimulator.org/wiki/osParcelSubdivide | ||
+ | // | ||
+ | // Notes: See Script Source reference for more detailed information | ||
+ | // This sample is full opensource and available to use as you see fit and desire. | ||
+ | // Threat Levels only apply to OSSL & AA Functions | ||
+ | // See http://opensimulator.org/wiki/Threat_level | ||
+ | // ================================================================ | ||
+ | // C# Source Line: public void osParcelSubdivide(LSL_Vector pos1, LSL_Vector pos2) | ||
+ | // Inworld Script Line: osParcelSubdivide(vector pos1, vector pos2); | ||
+ | // | ||
+ | // Example of osParcelSubdivide | ||
+ | // This function allows subdivision of parcels programmatically. | ||
+ | // Subdivides( start.x,start.y _to_ end.x,end.y ) Z is ignored but must exist in syntax | ||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | llSay(0,"Touch to subdivide adjacent Parcels using osParcelSubdivide"); | ||
+ | } | ||
+ | touch_start(integer test) | ||
+ | { | ||
+ | vector start = <0.0, 0.0, 0.0>; //top corner | ||
+ | vector end = <100.0, 100.0, 0.0>; | ||
+ | osParcelSubdivide(start, end); | ||
+ | } | ||
+ | } | ||
+ | |||
</source> | </source> | ||
− | | | + | |description=Subdivides a parcel into two adjacent parcels within the same region. |
− | + | ||
− | + | ||
− | + | ||
| | | | ||
}} | }} |
Latest revision as of 16:30, 1 May 2019
osParcelSubdivide(vector pos1, vector pos2)
| |
Subdivides a parcel into two adjacent parcels within the same region. | |
Threat Level | High |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
// ---------------------------------------------------------------- // Example / Sample Script to show function use. // // Script Title: osParcelSubdivide.lsl // Script Author: // Threat Level: High // Script Source: SUPPLEMENTAL http://opensimulator.org/wiki/osParcelSubdivide // // Notes: See Script Source reference for more detailed information // This sample is full opensource and available to use as you see fit and desire. // Threat Levels only apply to OSSL & AA Functions // See http://opensimulator.org/wiki/Threat_level // ================================================================ // C# Source Line: public void osParcelSubdivide(LSL_Vector pos1, LSL_Vector pos2) // Inworld Script Line: osParcelSubdivide(vector pos1, vector pos2); // // Example of osParcelSubdivide // This function allows subdivision of parcels programmatically. // Subdivides( start.x,start.y _to_ end.x,end.y ) Z is ignored but must exist in syntax default { state_entry() { llSay(0,"Touch to subdivide adjacent Parcels using osParcelSubdivide"); } touch_start(integer test) { vector start = <0.0, 0.0, 0.0>; //top corner vector end = <100.0, 100.0, 0.0>; osParcelSubdivide(start, end); } } | |
Notes | |
This function was added in 0.7 |