OsParcelSubdivide

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Threat-Level=High  
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{{osslfunc
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|threat_level=High
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|permissions=ESTATE_MANAGER,ESTATE_OWNER
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|delay=0
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|additional_info=This function was added in 0.7
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|function_syntax= osParcelSubdivide(vector pos1, vector pos2)
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|ossl_example=<source lang = "lsl">
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// ----------------------------------------------------------------
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// Example / Sample Script to show function use.
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//
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// Script Title:    osParcelSubdivide.lsl
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// Script Author:
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// Threat Level:    High
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// Script Source:  SUPPLEMENTAL http://opensimulator.org/wiki/osParcelSubdivide
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//
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// Notes: See Script Source reference for more detailed information
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// This sample is full opensource and available to use as you see fit and desire.
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// Threat Levels only apply to OSSL & AA Functions
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// See http://opensimulator.org/wiki/Threat_level
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// ================================================================
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// C# Source Line:      public void osParcelSubdivide(LSL_Vector pos1, LSL_Vector pos2)
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// Inworld Script Line:    osParcelSubdivide(vector pos1, vector pos2);
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//
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// Example of osParcelSubdivide
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// This function allows subdivision of parcels programmatically.
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// Subdivides( start.x,start.y _to_ end.x,end.y ) Z is ignored but must exist in syntax
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default
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{
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    state_entry()
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    {
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        llSay(0,"Touch to subdivide adjacent Parcels using osParcelSubdivide");
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    }
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    touch_start(integer test)
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    {
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        vector start = <0.0, 0.0, 0.0>; //top corner
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        vector end = <100.0, 100.0, 0.0>;
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        osParcelSubdivide(start, end);
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    }
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}
  
Returns: NULL
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</source>
 
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|description=Subdivides a parcel into two adjacent parcels within the same region.
Command:&nbsp;osParcelSubdivide(vector pos1, vector pos2)&nbsp;;
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|
 
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}}
Requires Examples.  
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[[Category:OSSL]][[Category:OSSL_functions_without_example]]
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Latest revision as of 17:30, 1 May 2019

osParcelSubdivide(vector pos1, vector pos2)
Subdivides a parcel into two adjacent parcels within the same region.
Threat Level High
Permissions ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 0 seconds
Example(s)
// ----------------------------------------------------------------
// Example / Sample Script to show function use.
//
// Script Title:    osParcelSubdivide.lsl
// Script Author:
// Threat Level:    High
// Script Source:   SUPPLEMENTAL http://opensimulator.org/wiki/osParcelSubdivide
//
// Notes: See Script Source reference for more detailed information
// This sample is full opensource and available to use as you see fit and desire.
// Threat Levels only apply to OSSL & AA Functions
// See http://opensimulator.org/wiki/Threat_level
// ================================================================
// C# Source Line:      public void osParcelSubdivide(LSL_Vector pos1, LSL_Vector pos2)
// Inworld Script Line:     osParcelSubdivide(vector pos1, vector pos2);
//
// Example of osParcelSubdivide
// This function allows subdivision of parcels programmatically.
// Subdivides( start.x,start.y _to_ end.x,end.y ) Z is ignored but must exist in syntax
default
{
    state_entry()
    {
        llSay(0,"Touch to subdivide adjacent Parcels using osParcelSubdivide");
    }
    touch_start(integer test)
    {
        vector start = <0.0, 0.0, 0.0>; //top corner
        vector end = <100.0, 100.0, 0.0>;
        osParcelSubdivide(start, end);
    }
}
Notes
This function was added in 0.7
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