LSL Status/Types
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|style="background-color:#99CC00" height="13" valign="bottom" | float | |style="background-color:#99CC00" height="13" valign="bottom" | float | ||
| align="center" valign="bottom" | Yes | | align="center" valign="bottom" | Yes | ||
− | | valign="bottom" | Converted to C# | + | | valign="bottom" | Converted to C# double |
− | + | ||
|- | |- | ||
|style="background-color:#99CC00" height="13" valign="bottom" | vector | |style="background-color:#99CC00" height="13" valign="bottom" | vector | ||
| align="center" valign="bottom" | Yes | | align="center" valign="bottom" | Yes | ||
− | | valign="bottom" | Custom Class < | + | | valign="bottom" | Custom Class <double, double, double> |
|- | |- | ||
|style="background-color:#99CC00" height="13" valign="bottom" | rotation | |style="background-color:#99CC00" height="13" valign="bottom" | rotation | ||
| align="center" valign="bottom" | Yes | | align="center" valign="bottom" | Yes | ||
− | | valign="bottom" | Custom Class < | + | | valign="bottom" | Custom Class <double, double, double, double> |
|- | |- | ||
|style="background-color:#99CC00" height="13" valign="bottom" | key | |style="background-color:#99CC00" height="13" valign="bottom" | key | ||
| align="center" valign="bottom" | Yes | | align="center" valign="bottom" | Yes | ||
− | | valign="bottom" | Converted to C# string | + | | valign="bottom" | Converted to C# string or UUID |
|- | |- | ||
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|style="background-color:#99CC00" height="13" valign="bottom" | list | |style="background-color:#99CC00" height="13" valign="bottom" | list | ||
| align="center" valign="bottom" | Yes | | align="center" valign="bottom" | Yes | ||
− | | valign="bottom" | Converted to | + | | valign="bottom" | Converted to Custom Class|} |
− | |} | + | |
Back to [[LSL Status]] | Back to [[LSL Status]] |
Revision as of 21:33, 15 November 2018
What is the current LSL Type Status?
Introduction
Table Key
Ready for Testing | Partially Implemented | Fully Implemented | Tested/Fail | Deprecated | Not supported |
LSL Types Status
7 of 7 LSL types are fully implemented:
Type | Done | Notes |
integer | Yes | Converted to C# int |
float | Yes | Converted to C# double |
vector | Yes | Custom Class <double, double, double> |
rotation | Yes | Custom Class <double, double, double, double> |
key | Yes | Converted to C# string or UUID |
string | Yes | Converted to C# string |
list | Yes | Converted to Custom Class|}
Back to LSL Status See Also
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