OsSetHealth
From OpenSimulator
(Difference between revisions)
m (Added note stating which version of OpenSim introduced this function) |
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| Line 3: | Line 3: | ||
|permissions=${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER | |permissions=${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER | ||
|delay=0 | |delay=0 | ||
| − | |function_syntax=void osSetHealth( | + | |function_syntax=void osSetHealth(key avatar, float health) |
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
default | default | ||
Revision as of 12:51, 14 November 2018
void osSetHealth(key avatar, float health)
| |
| Sets an avatars health by key to the specified float value.
See also osGetHealth, OsCauseDamage, OsCauseHealing. | |
| Threat Level | High |
| Permissions | ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER |
| Extra Delay | 0 seconds |
| Example(s) | |
default { touch(integer t) { key agentID = llDetectedKey(0); osSetHealth(agentID, 50); llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left."); } } | |
| Notes | |
| This function was added in 0.9.0-post-fixes | |