OsSetInertiaAsSphere
From OpenSimulator
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* radius radius of a sphere used to calculate the new inertia | * radius radius of a sphere used to calculate the new inertia | ||
− | | | + | |additional_info=This function was added in 0.9.0-post-fixes |
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Revision as of 10:57, 15 October 2018
osSetInertiaAsSphere(float mass, float radius, vector centerOfMass)
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Allows creators to set the link set total mass, center of mass and moment of inertia. Moment of inertia will be the one of a sphere of radius radius, placed at the center of mass. Call osClearInertia to undo.
Caution ! Only supported by ubOde for now Arguments:
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Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// Example of osSetInertiaAsSphere default { state_entry() { ... osSetInertiaAsSphere(100.0, 10.0, <1.0, -0.5, 0.0>); ... } } | |
Notes | |
This function was added in 0.9.0-post-fixes |
See Also