OsSetDynamicTextureDataFace
From OpenSimulator
(Difference between revisions)
m (Added note stating which version of OpenSim introduced this function) |
|||
| Line 22: | Line 22: | ||
</source> | </source> | ||
|description=... | |description=... | ||
| − | | | + | |additional_info=This function was added in 0.9.0-post-fixes |
}} | }} | ||
Revision as of 09:49, 15 October 2018
string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams, int timer, int face);
C#: string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams, int timer, int face); | |
| ... | |
| Threat Level | VeryLow |
| Permissions | ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER |
| Extra Delay | 0 seconds |
| Example(s) | |
// Example of osSetDynamicTextureDataFace default { state_entry() { string CommandList; CommandList = osSetFontName(CommandList, "Courier New"); CommandList = osSetFontSize(CommandList, 14); CommandList = osMovePen(CommandList, 20, 20); CommandList = osDrawText(CommandList, "A dynamic texture!"); osSetDynamicTextureDataFace("", "vector", CommandList, "width:512,height:512", 0, 0); } } | |
| Notes | |
| This function was added in 0.9.0-post-fixes | |