OsGetHealth
From OpenSimulator
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See also [[OsCauseDamage]], [[OsCauseHealing]]. | See also [[OsCauseDamage]], [[OsCauseHealing]]. | ||
| − | | | + | |additional_info=This function was added in 0.7.5-post-fixes |
}} | }} | ||
Revision as of 08:47, 15 October 2018
float osGetHealth(string avatar)
| |
| Gets an avatars health by key and returns the value as a float.
See also OsCauseDamage, OsCauseHealing. | |
| Threat Level | None |
| Permissions | Use of this function is always allowed by default |
| Extra Delay | 0 seconds |
| Example(s) | |
default { touch(integer t) { key agentID = llDetectedKey(0); osCauseDamage(agentID, 50); llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left."); } } | |
| Notes | |
| This function was added in 0.7.5-post-fixes | |