LSL Status
From OpenSimulator
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[http://www.kan-ed.org/second-life/using-LSL.html description] | [http://www.kan-ed.org/second-life/using-LSL.html description] | ||
− | == [[LSL_Status/Types|Types]] | + | ==Types== |
− | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=types | + | [[LSL_Status/Types|OpenSim LSL-Types Status]] |
+ | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=types LSL-reference] | ||
== [[LSL_Status/Events|Events]] == | == [[LSL_Status/Events|Events]] == |
Revision as of 01:51, 22 February 2008
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs.
This page is always under construction and perpetually being updated, don't consider the info here to be 100% dead on. If you find a feature that works that is not listed as "working" here. Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.
Contents |
Latest LSL News
- OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions.
- Some notes on converting LSL:PrimitiveParams to OpenSim PrimitiveBaseShape
- Currently LSL is in a state of uncertainty based off the recent LibSL fiasco.
- Once that is smoothed out, all LSL that previously tested fine, will be retested.
- Because of the aforementioned issues, these numbers here likely lie.
Quick Progress Guide
Script tests
Types
Events
Functions
Kan-Ed Script Tests
Types
OpenSim LSL-Types Status LSL-reference