OsSetTerrainTextureHeight

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
m (Corrected parameter name to match other osSetTerrain* function calls.)
(The first parameter *is* corner. Updated with mapping between corner value and region corner.)
Line 1: Line 1:
 
{{osslfunc
 
{{osslfunc
|function_syntax=void osSetTerrainTextureHeight(integer level, float low, float high)
+
|function_syntax=void osSetTerrainTextureHeight(integer corner, float low, float high)
 
|csharp_syntax=
 
|csharp_syntax=
|description=Set the terrain texture height for the estate. The level can be 0, 1, 2 or 3. The values low and high are float values for the altitude measured in meters.
+
|description=Set the terrain texture height for the estate. The corner values are: 0 (Southwest), 1 (Southeast), 2 (Northwest), 3 (Northeast). The values low and high are float values for the altitude measured in meters.
 
|threat_level=High
 
|threat_level=High
 
|permissions=ESTATE_MANAGER,ESTATE_OWNER
 
|permissions=ESTATE_MANAGER,ESTATE_OWNER

Revision as of 16:37, 4 January 2018

void osSetTerrainTextureHeight(integer corner, float low, float high)
Set the terrain texture height for the estate. The corner values are: 0 (Southwest), 1 (Southeast), 2 (Northwest), 3 (Northeast). The values low and high are float values for the altitude measured in meters.
Threat Level High
Permissions ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 0 seconds
Personal tools
General
About This Wiki