OsGetScriptEngineName
From OpenSimulator
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{{osslfunc | {{osslfunc | ||
|threat_level=High | |threat_level=High | ||
+ | |permissions=true | ||
+ | |delay=0 | ||
|function_syntax=string osGetScriptEngineName() | |function_syntax=string osGetScriptEngineName() | ||
|ossl_example=<source lang = "lsl"> | |ossl_example=<source lang = "lsl"> |
Latest revision as of 19:07, 25 October 2017
string osGetScriptEngineName()
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Returns the name of the script engine which is currently enabled on the server. | |
Threat Level | High |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// ---------------------------------------------------------------- // Example / Sample Script to show function use. // // Script Title: osGetScriptEngineName.lsl // Script Author: WSM // Threat Level: High // Script Source: http://opensimulator.org/wiki/OsGetScriptEngineName // // Notes: See Script Source reference for more detailed information // This sample is full opensource and available to use as you see fit and desire. // Threat Levels only apply to OSSL & AA Functions // See http://opensimulator.org/wiki/Threat_level // ================================================================ // Inworld Script Line: string osGetScriptEngineName(); // // Example of osGetScriptEngineName() // default { state_entry() { llSay(0,"Touch to get Script Engine Name"); } touch_end(integer total_num) { llSay(0,"The Script Engine Name is: "+osGetScriptEngineName()); } } |