OsGetScriptEngineName
From OpenSimulator
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| − | {{osslfunc | + | {{osslfunc |
| − | threat_level = High | + | |threat_level=High |
| − | | | + | |permissions=true |
| − | function_syntax = <source lang="lsl"> | + | |delay=0 |
| − | OsGetScriptEngineName() | + | |function_syntax=string osGetScriptEngineName() |
| + | |ossl_example=<source lang = "lsl"> | ||
| + | // ---------------------------------------------------------------- | ||
| + | // Example / Sample Script to show function use. | ||
| + | // | ||
| + | // Script Title: osGetScriptEngineName.lsl | ||
| + | // Script Author: WSM | ||
| + | // Threat Level: High | ||
| + | // Script Source: http://opensimulator.org/wiki/OsGetScriptEngineName | ||
| + | // | ||
| + | // Notes: See Script Source reference for more detailed information | ||
| + | // This sample is full opensource and available to use as you see fit and desire. | ||
| + | // Threat Levels only apply to OSSL & AA Functions | ||
| + | // See http://opensimulator.org/wiki/Threat_level | ||
| + | // ================================================================ | ||
| + | // Inworld Script Line: string osGetScriptEngineName(); | ||
| + | // | ||
| + | // Example of osGetScriptEngineName() | ||
| + | // | ||
| + | default | ||
| + | { | ||
| + | state_entry() | ||
| + | { | ||
| + | llSay(0,"Touch to get Script Engine Name"); | ||
| + | } | ||
| + | touch_end(integer total_num) | ||
| + | { | ||
| + | llSay(0,"The Script Engine Name is: "+osGetScriptEngineName()); | ||
| + | } | ||
| + | } | ||
</source> | </source> | ||
| − | | | + | |description=Returns the name of the script engine which is currently enabled on the server. |
| − | + | ||
| − | + | ||
| − | + | ||
| | | | ||
}} | }} | ||
Latest revision as of 19:07, 25 October 2017
string osGetScriptEngineName()
| |
| Returns the name of the script engine which is currently enabled on the server. | |
| Threat Level | High |
| Permissions | Use of this function is always allowed by default |
| Extra Delay | 0 seconds |
| Example(s) | |
// ---------------------------------------------------------------- // Example / Sample Script to show function use. // // Script Title: osGetScriptEngineName.lsl // Script Author: WSM // Threat Level: High // Script Source: http://opensimulator.org/wiki/OsGetScriptEngineName // // Notes: See Script Source reference for more detailed information // This sample is full opensource and available to use as you see fit and desire. // Threat Levels only apply to OSSL & AA Functions // See http://opensimulator.org/wiki/Threat_level // ================================================================ // Inworld Script Line: string osGetScriptEngineName(); // // Example of osGetScriptEngineName() // default { state_entry() { llSay(0,"Touch to get Script Engine Name"); } touch_end(integer total_num) { llSay(0,"The Script Engine Name is: "+osGetScriptEngineName()); } } | |