OsGetRegionMapTexture
From OpenSimulator
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m (some syntax modification (may be major or minor)) |
m (Added permissions and delay information) |
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{{osslfunc | {{osslfunc | ||
|threat_level=High | |threat_level=High | ||
+ | |permissions=${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER | ||
+ | |delay=1 | ||
|function_syntax=key osGetRegionMapTexture(string regionName) | |function_syntax=key osGetRegionMapTexture(string regionName) | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> |
Revision as of 19:01, 25 October 2017
key osGetRegionMapTexture(string regionName)
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This function retrieves the UUID of the texture used to represent the named region on the world map, and returns it. Using this function, you can place the map texture directly onto a prim. | |
Threat Level | High |
Permissions | ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 1 seconds |
Example(s) | |
//Example Usage: default { state_entry() { key map = osGetRegionMapTexture(llGetRegionName()); llSetTexture(map, 0); } } |