OsTerrainFlush
From OpenSimulator
(Difference between revisions)
m (Added permissions and delay information) |
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{{osslfunc | {{osslfunc | ||
|threat_level=VeryLow | |threat_level=VeryLow | ||
+ | |permissions=ESTATE_MANAGER,ESTATE_OWNER | ||
+ | |delay=0 | ||
|function_syntax=void osTerrainFlush(); | |function_syntax=void osTerrainFlush(); | ||
|csharp_syntax=void osTerrainFlush() | |csharp_syntax=void osTerrainFlush() |
Revision as of 18:09, 25 October 2017
void osTerrainFlush();
C#: void osTerrainFlush() | |
Function updates terrain changes to OpenSimulator database. This should be called after all the terrain-changes have been done to update Terrain Data.
Used in conjunction with OsSetTerrainHeight | |
Threat Level | VeryLow |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
default { touch_start() { osSetTerrainHeight(40, 101, 21.4); osTerrainFlush(); } } |