OsSetTerrainTextureHeight
From OpenSimulator
(Difference between revisions)
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|csharp_syntax= | |csharp_syntax= | ||
|description=Set the terrain texture height of the estate. The level can be 0, 1, 2 or 3. The values low and high are float values for the altitude measured in meters. | |description=Set the terrain texture height of the estate. The level can be 0, 1, 2 or 3. The values low and high are float values for the altitude measured in meters. | ||
− | |threat_level= | + | |threat_level=High |
+ | |permissions=ESTATE_MANAGER,ESTATE_OWNER | ||
+ | |delay=0 | ||
|ossl_example= | |ossl_example= | ||
|additional_info= | |additional_info= | ||
}} | }} |
Revision as of 18:08, 25 October 2017
void osSetTerrainTextureHeight(integer corner, float low, float high)
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Set the terrain texture height of the estate. The level can be 0, 1, 2 or 3. The values low and high are float values for the altitude measured in meters. | |
Threat Level | High |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |