OsSetInertiaAsSphere
From OpenSimulator
(Difference between revisions)
m (Added permissions and delay information) |
|||
| Line 1: | Line 1: | ||
{{osslfunc | {{osslfunc | ||
| − | |threat_level= | + | |threat_level=ignored |
| + | |permissions=true | ||
| + | |delay=0 | ||
|function_syntax=osSetInertiaAsSphere(float mass, float radius, vector centerOfMass) | |function_syntax=osSetInertiaAsSphere(float mass, float radius, vector centerOfMass) | ||
|csharp_syntax= | |csharp_syntax= | ||
Revision as of 11:38, 25 October 2017
osSetInertiaAsSphere(float mass, float radius, vector centerOfMass)
| |
| Allows creators to set the link set total mass, center of mass and moment of inertia. Moment of inertia will be the one of a sphere of radius radius, placed at the center of mass. Call osClearInertia to undo.
Caution ! Only supported by ubOde for now Arguments:
| |
| Threat Level | This function does not do a threat level check |
| Permissions | Use of this function is always allowed by default |
| Extra Delay | 0 seconds |
| Example(s) | |
// Example of osSetInertiaAsSphere default { state_entry() { ... osSetInertiaAsSphere(100.0, 10.0, <1.0, -0.5, 0.0>); ... } } | |
See Also