Linux Gridserver

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(Step 3:Adding custom textures)
m (Step 2: Binary/Library preparation)
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  nant
 
  nant
 
* After a succesful build, we are going to create additional directories...
 
* After a succesful build, we are going to create additional directories...
  mkdir libraries
+
  mkdir library
 
  mkdir production
 
  mkdir production
 
  mv OpenSim production
 
  mv OpenSim production

Revision as of 05:58, 20 February 2008

Step 1: Install the software

We are going to install the opensim server(0.5 stable) in the /opt directory from the terminal...

su root
cd /opt
svn co http://opensimulator.org/svn/opensim/tags/0.5.0-release opensim

Step 2: Binary/Library preparation

  • We build opensim, and create the proper directory structure for future updates...
cd opensim
sh ./runprebuild.sh
nant
  • After a succesful build, we are going to create additional directories...
mkdir library
mkdir production
mv OpenSim production
mv bin production
  • Testrun opensim by executing it:
mono /opt/opensim/production/bin/OpenSim.exe

You will be asked to enter some initial settings. Just hit enter all the time, until the default region is served... You can try connecting the secondlife client by launching the executable like this:

/pathtoslclient/secondlife -loginuri http://localhost:9000 -loginpage http://localhost:9000/?method=login

Step 3:Adding custom textures

  • Copy genassets.pl perl script in your libraries directory
  • Download the blender texture cd (as an example)
  • Create jpeg2000 files from regular jpg files, using a perl jp2 batch converter (based on Jasper)
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