OsSetInertia
From OpenSimulator
(Difference between revisions)
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}} | }} | ||
'''See Also''' | '''See Also''' | ||
− | * [[ | + | * [[osClearInertia]] |
* [[osSetDynamicTextureURLBlend]] | * [[osSetDynamicTextureURLBlend]] | ||
* [[osSetDynamicTextureURLBlendFace]] | * [[osSetDynamicTextureURLBlendFace]] | ||
* [[osSetDynamicTextureDataBlend]] | * [[osSetDynamicTextureDataBlend]] | ||
* [[osSetDynamicTextureDataBlendFace]] | * [[osSetDynamicTextureDataBlendFace]] |
Revision as of 15:27, 9 August 2017
osSetInertia(float mass, vector centerOfMass, vector principalInertiaScaled, rotation InertiaRot)
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Allows creators to set the major physics dynamic proprieties, replacing the values estimated from the linkset parts. Call osClearInertia to undo
Caution ! Only supported by ubOde for now Arguments:
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Threat Level | None |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
// Example of osSetInertia default { state_entry() { ... } } |
See Also