Chat log from the meeting on 2012-11-20
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Latest revision as of 15:49, 24 October 2015
[11:07] Connecting to in-world Voice Chat... [11:07] Connected [11:07] Simulator Version v0.5 shouts: OpenSim 0.7.5 Dev 5b79bfc: 2012-11-17 01:32:01 +0000 (Unix/Mono) [11:08] Nebadon Izumi is Online [11:09] Nebadon Izumi: hello [11:09] Richardus Raymaker: HI NEB [11:09] Nebadon Izumi: man I can not for the life of me adjust to this new time [11:09] dan banner: hi everyone [11:09] Arielle Popstar: Hi Neb [11:09] Justin Clark-Casey: hello folks [11:09] Nebadon Izumi: i need to set an alarm on my android [11:09] dan banner: lol [11:09] Nebadon Izumi: hello Justin [11:09] dan banner: hey justin [11:09] Richardus Raymaker: hi justin [11:09] Master Dubrovna: Hi all [11:09] Sarah Kline: hello [11:10] Mike Kayaker: Neb, you are not late, the sim was down until a minute ago! [11:10] Richardus Raymaker: neb, short question. hoped to ask that not at busy time. is there something specialy to save windlight on V3 ? it dont work [11:10] Nebadon Izumi: ya but I totally forgot until someone said my name on IRC [11:10] Nebadon Izumi: lol [11:11] Mike Kayaker: I *DO* have an alarm set on *MY* android for this [11:11] Nebadon Izumi: ya I am doing that now lol [11:11] Mike Kayaker: Say Neb, where is the documentation for this display screen>? [11:11] Richardus Raymaker: Hope andoid have a multi alarm function [11:11] Nebadon Izumi: which screens specifically Mike? [11:12] Sarah Kline: There are estate controls to set windlight presets...but they are not enabled here yet Rich [11:12] Arielle Popstar: it does Rira [11:12] Andrew Hellershanks: yay! Finally managed to TP to this region [11:12] Qandy Saw: hey everyone [11:12] Richardus Raymaker: hmm, some say the save it in firststorm / zen. on V1 it works fine with your script. finding the right setting is something different lol [11:12] Sarah Kline: hi Q [11:12] Boba Solo: hello all [11:12] Arielle Popstar: Hi Q [11:12] dan banner: hello [11:13] Qandy Saw: hey :) [11:13] Arielle Popstar: and Bbob [11:13] Andrew Hellershanks: howdy [11:13] Master Dubrovna: Greetings eveyrone [11:13] Mike Kayaker: Any one here that can display a URL, or a youtube video. [11:13] Richardus Raymaker: someone from bullt here btw ? [11:13] Boba Solo: Neb got the word out for Tron have a few responces [11:13] Arielle Popstar: ignore the stutter [11:13] Andrew Hellershanks: what about Tron? [11:13] Boba Solo: was looking for a Tron Avatar [11:13] Andrew Hellershanks: oh [11:13] Boba Solo: good one [11:13] Nebadon Izumi: Mike I have never written up documentation [11:14] Nebadon Izumi: but its quite easy [11:14] Arielle Popstar: rira u are a loud [11:14] Nebadon Izumi: basically you just need to change the URL in the script [11:14] Arielle Popstar: windy with cloudy periods [11:14] Nebadon Izumi: its in the 1st couple lines the URL [11:14] Teravus Ousley is Online [11:14] Arielle Popstar: cloud^ [11:14] Mike Kayaker: THe script is full perm? [11:14] Richardus Raymaker: oh you mean cloud.. dont hurt me brains arielle :P [11:14] Nebadon Izumi: it should be Mike [11:15] Nebadon Izumi: do you need one that plays to everyone [11:15] Nebadon Izumi: most of my screens that I developed play only for the person who clicks the prim [11:15] dan banner: hey teravus [11:15] Nebadon Izumi: I do have a version that plays for everyone though [11:15] Arielle Popstar: just doing to you what you do to me :) [11:15] Richardus Raymaker: its corrrec ode and physics with hemicylinder dont work nice ? [11:15] Teravus Ousley: hi :) [11:15] Nebadon Izumi: like this one that is playing now [11:15] Nebadon Izumi: if you like i can send you the player [11:16] Mike Kayaker: It won't let me see the script.. [11:16] Nebadon Izumi: you would need to rez your own [11:16] dan banner: you have to own it [11:16] Nebadon Izumi: you can never view other peoples scripts [11:16] Mike Kayaker: Please do! [11:16] Andrew Hellershanks: I see a black screen [11:16] Mike Kayaker: I'm trying to set up a classroom in VH [11:16] Nebadon Izumi: there you go [11:17] Mike Kayaker: Thanks a bunch! [11:17] dan banner: i see klydex and hear music [11:17] Nebadon Izumi: no problem if you need something more specific let me know [11:17] dan banner: klaydex* [11:17] Nebadon Izumi: its a very simple script [11:17] Nebadon Izumi: you can visit "(OKC) Theatre" [11:17] Arielle Popstar: ~nudges cloudy Boba [11:17] Nebadon Izumi: and everything there script wise you should be able to take copy of the objects [11:17] Nebadon Izumi: to modify for your own use [11:17] Andrew Hellershanks: It says Klaypex - Rain but the rest is just black with a youtube type window decorations [11:18] dan banner: its music [11:18] Richardus Raymaker: i see only soem subscription logo [11:18] Nebadon Izumi: you need a viewer that can do Youtube [11:18] Nebadon Izumi: or Flash in particular [11:18] Andrew Hellershanks: I can see the other videos on the screens here if I allow them to play [11:18] Richardus Raymaker: youtube works.. i se ethe player and the bar, and music. no video [11:18] Richardus Raymaker: but cant set volume [11:19] OtakuMegane Desu: Most music uploads just have a static image for the video [11:19] Richardus Raymaker: dont expected music :O [11:20] Nebadon Izumi: ah right that filter could very well prevent playback [11:20] Nebadon Izumi: i always disable the filter as its absolutely 100% useless here on OSgrid [11:20] Richardus Raymaker: I cant figure out why i get problems with 3 physics trains. some strat to flip on there nose sometimes.. [11:20] dan banner: i have the filter enabled [11:20] dan banner: and it works [11:20] Richardus Raymaker: i have normally video disabled [11:20] Nebadon Izumi: the only reason they instituted that filter was because you can technically get someones IP address if they hit your media URL [11:20] Nebadon Izumi: and what was happening is some group in SL was collecting IP addresses and matching them to Avatar names [11:20] Nebadon Izumi: and outting Alts [11:21] Richardus Raymaker: you cant filter alts based on ip & name [11:21] Nebadon Izumi: so the viewer devs gave users some more protection against that [11:21] Nebadon Izumi: yes [11:21] Nebadon Izumi: they were doing it in SL [11:21] Nebadon Izumi: and selling security systems [11:21] Nebadon Izumi: that would block a person and every alt [11:21] Richardus Raymaker: Yes, but how the the know its the same person ? [11:21] Nebadon Izumi: that registered to that same IP [11:22] Sarah Kline: because they are using the same viewer [11:22] Nebadon Izumi: they had a huge database [11:22] Richardus Raymaker: the never heared about routers and NAT i guess [11:22] Arielle Popstar: well np here as you cqan find anyones ip anyway [11:22] dan banner: they dont know for sure rich [11:22] Nebadon Izumi: ya in SL privacy i guess is more of a concern here its somewhat impossible [11:22] dan banner: if its a public access point everyone got lumped together [11:22] Nebadon Izumi: since if you visit someones sim, they are going to get your IP address [11:23] Arielle Popstar: isnt ip listed for the regions too? [11:23] dan banner: yup [11:23] Nebadon Izumi: ya but it also is in SL kind of as well [11:23] OtakuMegane Desu: But has anyone really bothered to use that maliciously on the grid in any big way like that? [11:23] Nebadon Izumi: not here they havent no OtakuMegane [11:24] dan banner: no need to do that here [11:24] Mike Kayaker: OK, I have something that is causing me more and more issues, I submitted a mantis about it, #6421 [11:24] Arielle Popstar: who knows [11:24] Arielle Popstar: Bob was griefed [11:24] Mike Kayaker: When I try to move a seated avatar, nothing happens. [11:24] Richardus Raymaker: move with what ? [11:24] Nebadon Izumi: you mean via LSL mike? [11:24] dan banner: or dragging a prim? [11:24] Mike Kayaker: In SL you can move an avatar with llSetLinkPrimParam [11:24] Mike Kayaker: just like a child prim [11:24] OtakuMegane Desu: There's always going to be griefers. I've had a couple wander in before. BUt you don't usually get big stuff like Pn raids were. [11:25] Sarah Kline: just a few hippos with flags ) [11:25] Richardus Raymaker: hmm, sofar i know onmy trains it worked fine mike [11:25] Richardus Raymaker: lol Sarah. thats the mistake if you keep rezz on [11:25] Mike Kayaker: I use it for dozens of things: adjustible seats in vehicles, [11:26] Justin Clark-Casey: mike: that should be fixable though a bit of work - I presume that you've never seen this working on opensim? [11:26] Andrew Hellershanks: bbiab [11:26] Mike Kayaker: No, I have a simple script that works in sl, fails here [11:26] Mike Kayaker: it is in the mantis [11:26] Justin Clark-Casey: ok [11:26] Nebadon Izumi: I suspect its because we are not handling the avatar correctly when seated [11:26] Justin Clark-Casey: indeed [11:26] Nebadon Izumi: its the same reason the camera is in wrong spot [11:27] Nebadon Izumi: etc. etc.. [11:27] Richardus Raymaker: Well mouselook is going wrong yes. it seems to move to root then with cam [11:27] Nebadon Izumi: same reason your avatar stands up in wrong spot if sitting on a child prim [11:27] Justin Clark-Casey: at a guess though I would suspect those are different issues [11:27] Nebadon Izumi: possibly, though i think it all comes down to we are not handling the avatars in the correct order in the linkset [11:27] Justin Clark-Casey: this is proably more a logic issue where we don't do the rigth thing and check for seated avatars [11:28] Justin Clark-Casey: in the correct order? [11:28] dan banner: i think rotation might be involved too [11:28] Nebadon Izumi: ya I beleive in Sl their is a specific ordering to prims * avatars when they become linked together [11:28] Nebadon Izumi: and we are not doing that correctly [11:28] Justin Clark-Casey: hmm [11:28] Nebadon Izumi: I think BlueWall understands it a bit better [11:28] Mike Kayaker: Yes, I use the same trick to rotate avatars also [11:28] Mike Kayaker: but without positio, I haven't tried rotation here yet [11:28] Teravus Ousley: It's probably more like.. a check that's looking for SceneObjectGroup or SceneObjectPart.. and if it doesn't find it.. and finds a ScenePresence instead.. it skips the movement.. [11:29] Justin Clark-Casey: I know there was a mantis on rotation as well [11:29] Nebadon Izumi: I am pretty sure a lot of these issues are already fixed in Avination [11:29] Justin Clark-Casey: 6440 [11:29] Nebadon Izumi: ive gone over some of them with Melanie [11:29] Nebadon Izumi: but the problem is she seemed to think she already put the fixes into core [11:30] Nebadon Izumi: and could not remember exactly what was done to fix it at Avination [11:30] dan banner: also, is there anyone here not using firestorm thats teleported in and can play sounds? [11:30] Justin Clark-Casey: play sounds in what sense? [11:30] dan banner: in FS sounds play fine until you teleport [11:30] Teravus Ousley wasn't able to get firestorm to connect to OSGrid today.. weird grid selector issues [11:30] Richardus Raymaker: i hear the fountain fine with latest singularity alpha (useable for win8) [11:30] Boba Solo: II [11:30] Nebadon Izumi: I am here with Firestorm but i logged directly in [11:30] dan banner: thats different rich [11:30] Boba Solo: I hear sound [11:30] Justin Clark-Casey: firestorm grid selector is a bit screwed up I think [11:31] Boba Solo: Zen [11:31] dan banner: logging in direct the sounds will play from inv [11:31] Richardus Raymaker: Firestorm gives me sometime sproblems with logging in. where hard a few days ago [11:31] Nebadon Izumi: ya to be honest I dont think any of the v3 viewers have a good grid management [11:31] Sarah Kline: i tped in and have sound [11:31] Nebadon Izumi: the only viewer in my opinion that has a good grid manager is Imprudence [11:31] dan banner: sarah: from sound folder in inv? [11:31] Sarah Kline: oh sec [11:31] Richardus Raymaker: hmm, i think singulkarity is ok to... [looks] [11:31] Justin Clark-Casey: I hear the squeaking [11:31] dan banner: neb can play sounds [11:32] Nebadon Izumi: I cant hear that sound you sent me [11:32] Richardus Raymaker: yes singularity have advanced grid settimngs. at least my version [11:32] Nebadon Izumi: even if I play locally [11:32] dan banner: i hear it [11:32] Nebadon Izumi: oh [11:32] Mike Kayaker: I hear squeaking avatars [11:32] Nebadon Izumi: oh you know what [11:32] dan banner: set your rating? [11:32] Nebadon Izumi: sound is actually coming from my headphones [11:32] Nebadon Izumi: lol not my speakers [11:32] Teravus Ousley has his speakers off at the moment. [11:32] Mike Kayaker: LOL [11:32] Richardus Raymaker: Rateing is good one dan. [11:32] Nebadon Izumi: ok on speakers now [11:32] Nebadon Izumi: i still dont hear it [11:32] Nebadon Izumi: i hear the fountain [11:33] dan banner: soon as you teleport it breaks [11:33] Nebadon Izumi: but not the squeaeker [11:33] dan banner: i hear the fountain [11:33] Boba Solo: yes [11:33] dan banner: and the squeeker but i cant play the squeeker [11:33] Nebadon Izumi: i heard the wooo [11:33] Boba Solo: and wind chmm [11:33] Teravus Ousley played the wooo [11:33] Nebadon Izumi: its wierd i dont even hear it if i hit play locally [11:33] Richardus Raymaker: i dont hear any voice.. but nobody speaks [11:33] Nebadon Izumi: generally ive always been able to hear it with Play Locally [11:33] dan banner: teravus: you logged in directly? [11:33] Nebadon Izumi: but then Play in World would fail [11:34] Richardus Raymaker: that works yes [11:34] Justin Clark-Casey: speak is an entirely different channel to any other sound [11:34] Sarah Kline: I hear my sound locally [11:34] Teravus Ousley: Imprudence this time. before that.. I tried with the grid selector in Firestorm. [11:34] Nebadon Izumi: ya voice has no correlation to sounds [11:34] Justin Clark-Casey: run through SLVoice.exe instead of the viewer exec [11:34] Richardus Raymaker: hmm. i think i know what you mean with no sound. i did have that in the past to. but not seen it much anymore. [11:35] Boba Solo: YeeHaw! [11:35] Nebadon Izumi: lol [11:35] Sarah Kline: this is a pretty old thing...i remember gestures not working years ago..no sound [11:35] Richardus Raymaker: no voice teravus. if the bflip have that [11:35] Teravus Ousley: I have two of them.. one with just a flip animation.. and one with the wooo! sound attached. [11:35] dan banner: well others and myself have noticed that sounds in inv & gestures play fine until you teleport [11:35] Nebadon Izumi: ya, from my recollection sounds have always loaded slowly for me [11:35] Nebadon Izumi: like in my racer [11:35] Richardus Raymaker: aha gesture sound dont work [11:35] Nebadon Izumi: sometimes the engine sounds wouldnt load for several minutes [11:36] Nebadon Izumi: its gotten better lately, but sometimes it gets wierd [11:36] Teravus Ousley doesn't always woo.. but when he does.. he takes a cue from the most interesting man in the world [11:36] Nebadon Izumi: lol [11:36] Richardus Raymaker: ok, thats old problem. i can play local from inventory. but not inworld [11:36] dan banner: ya i can play locally too [11:37] dan banner: teleport changes something [11:37] Richardus Raymaker: dan i know what you mean with not play from invetory. but thats sofar i know old one [11:38] Richardus Raymaker: but sounds on the sim i hear [11:38] dan banner: yes thats fine [11:38] dan banner: i hear sounds fine [11:39] Mike Kayaker: Woo! Squeek! [11:39] Nebadon Izumi: ya that was probably me doing squeek [11:39] Nebadon Izumi: i still dont hear it though [11:39] Richardus Raymaker: same hear [11:39] dan banner: i would have to relog before i could click a sound from inventory [11:39] Richardus Raymaker: there it is [11:39] Nebadon Izumi: its odd [11:39] Nebadon Izumi: old sounds i have already in my inventory i hear fine [11:39] Richardus Raymaker: bird sounds right ? [11:40] dan banner: i hear the sounds you play [11:40] Sarah Kline: sounds work when you attach prim to yourself [11:40] Nebadon Izumi: but the new one you sent me no go [11:41] Richardus Raymaker: taravus, its a good floor. i dont hear any crack [11:41] Richardus Raymaker: that whoo i heared [11:41] Teravus Ousley: :) [11:41] Nebadon Izumi: hmm actually some older sounds are not playing [11:41] dan banner: i hear ducks [11:41] Nebadon Izumi: ya i dont hear the ducks [11:41] Nebadon Izumi: what the heck [11:41] dan banner: i do [11:41] Nebadon Izumi: seems so random [11:42] OtakuMegane Desu: I heard ducks [11:42] Justin Clark-Casey: it does seema bit random [11:42] dan banner: i hear something [11:42] dan banner: not sure what it wqas [11:42] dan banner: was [11:42] Nebadon Izumi: I did a motor whirring sound [11:42] Richardus Raymaker: bitrot ? [11:42] Nebadon Izumi: from my UC lighthouse motor [11:42] dan banner: ya thats what it was [11:42] Nebadon Izumi: didnt hear that one either [11:42] OtakuMegane Desu: Haven't heard a motor I don't think [11:43] Justin Clark-Casey: is this a recent problem or has it alwasy been like this? [11:43] Nebadon Izumi: not sure, first I am really seeing this [11:43] Nebadon Izumi: i mean i dont even hear it when i click play locally [11:43] Nebadon Izumi: ive seen it in the past where it plays locally but not in world [11:43] Nebadon Izumi: now neither work [11:43] Richardus Raymaker: this sort of problems is pretty old for me justin. but i use almost neve rgestures... [11:43] OtakuMegane Desu: I've heard ducks, seagulls(?) and a couple gestures. Otherwise all I get are the normal region sounds [11:43] Nebadon Izumi: what is more strange, other people hear it [11:43] Vivian Klees: it's been that way for t along time [11:43] Justin Clark-Casey: the last bunch of sound changes were by SignpostMarv a month ago [11:43] Sarah Kline: I had noticed with sounds i uploaded..then tried to play for people at LBSA [11:44] Nebadon Izumi: hmm ya [11:44] Nebadon Izumi: I think he was trying to improve it [11:44] Nebadon Izumi: and if I recall we saw improvement at time of changes [11:44] Justin Clark-Casey: yes, and he did apparantly fix a number of bugs [11:44] dan banner: justin: the failure to play sounds from inv or gestures after a teleport seems fairly recent [11:44] Nebadon Izumi: I suspect these issues predate his changes though [11:45] Nebadon Izumi: heh, ya honestly, I don't know there could very well be multiple issues [11:45] Dahlia Trimble is Online [11:45] Nebadon Izumi: I can say, sound has never been perfect [11:45] Andrew Hellershanks: I hear the fountain and I'm using CoolVL. I TPed in from another region [11:45] Sarah Kline: I dont miss gestures really lol [11:45] dan banner: hearing sounds isnt a problem [11:45] Andrew Hellershanks: I'll hear music if I start the land audio stream [11:45] Richardus Raymaker: not sure if this same, but quick search let me find this. http://opensimulator.org/mantis/view.php?id=3884 [11:46] OtakuMegane Desu: That might be part of why its not all so noticeable. Aside from what's in a region, I don't normally pay attention much to getstures and other sounds honestly. [11:46] Richardus Raymaker: i hear some sounds [11:46] Teravus Ousley misses gestures [11:46] Dahlia Trimble: hi [11:46] Teravus Ousley: hi [11:46] Justin Clark-Casey: hello dahlia [11:46] Justin Clark-Casey: welcome to the magic sound show [11:47] Sarah Kline: MUAHAHAHAHAHA [11:47] Dahlia Trimble: I hear sounds [11:47] Mike Kayaker: Dahlia , whatch where you point that thing! [11:47] Dahlia Trimble: lol [11:47] OtakuMegane Desu: /evilpopo [11:47] Dahlia Trimble: it has a very sensitive trigger too :D [11:48] Nebadon Izumi: hello Dahlia [11:48] dan banner: okay teleport does break it in other viewers [11:48] Dahlia Trimble: hi [11:48] Teravus Ousley: oh noes.. it is a weeepawn [11:48] Nebadon Izumi: lol that gun [11:48] Justin Clark-Casey: heh [11:48] Nebadon Izumi: so old [11:49] Richardus Raymaker: "fire, dis someone said fire" Boom. [11:50] Justin Clark-Casey: maybe someone wants to gather this sound data and file a mantis at some point [11:50] Justin Clark-Casey: I'm not sure 3884 is relevant enough anymore [11:50] Richardus Raymaker: its old... [11:51] Justin Clark-Casey: anyway, any other opensim topics? Coming up to the top of the hour [11:51] Nebadon Izumi: hmm ya thats more the problem I have seen in the past [11:51] Nebadon Izumi: I dont have anything particular [11:52] Richardus Raymaker: well. only physics. but then we betetr find expert [11:53] Dahlia Trimble: what about physics? [11:53] Mike Kayaker: OK, here's another mantis of mine: 0006440. [11:53] Richardus Raymaker: its correct a hemicylinder dont work good with ode ? [11:53] Richardus Raymaker: lots of friction on verhicle ? [11:54] Mike Kayaker: PRIM_ROTATION and PRIM_ROT_LOCAL are the same for attached root prims in SL [11:54] Mike Kayaker: but thjey behave different here [11:55] Richardus Raymaker: hmm, that explain maby why rot_local did not what i expected ? [11:55] Allen Firethorn is Offline [11:55] Boba Solo: Tc all till then ,..see yas,.. [11:55] Mike Kayaker: I can't figure out what PRIM_ROTATION is doing on attached root prims... it doesn't seem to be doing global roate [11:55] Dahlia Trimble: I didnt think you could do global rot on attachments [11:56] Arielle Popstar: you can adjust friction Rira [11:56] Mike Kayaker: The wiki says it is offset by the rotation of the attachment point, or the avatar... [11:56] Richardus Raymaker: hmm, something that really can help me. what can interrupt verhicles so the react strange ? [11:57] Richardus Raymaker: Arielle ?? i have friction low already. but ODE is trciky because its doing soemtimes weird with mass errors etc. [11:57] Richardus Raymaker: otherwise wich friction you mean ? [11:57] Arielle Popstar: in opensimdefaults.ini [11:57] Richardus Raymaker: playing close to the 0 with parameters + ode is playin with fire. [11:58] Richardus Raymaker: hmm, i try to use the defaults.. otherwise it fails on other places etc. [11:58] Teravus Ousley: You can easily destabilize the physics scene playing with the params [11:58] Justin Clark-Casey: I expect you're more likely to see changes on bullet than ode now [11:58] Richardus Raymaker: well, as soon ODDE have enough verhicle support i want to try it justin [11:58] Richardus Raymaker: sorry Bullet [11:58] Sarah Kline: lol [11:59] Dahlia Trimble: I cant run in bullet [11:59] Richardus Raymaker: Still not figured out why my ytrains jumps in the ocean soemtimes.. lol scipt error i think [11:59] Richardus Raymaker: why not dahlia ? [11:59] Sarah Kline: doesnt xengine also need vehicle support? [11:59] Dahlia Trimble: it just walks when I try to run [12:00] Teravus Ousley still cannot figure out why he sometimes falls into the terrain ..... and then ends up at -16billionZ [12:00] Richardus Raymaker: hmm, oh. most i fly :) [12:00] Mike Kayaker: Richardus, does the train jump when you re riding it, or when youunsit from it? [12:00] Justin Clark-Casey: ok, I need to get back to the real world. [12:00] Arielle Popstar: heh Teravus :) [12:00] Justin Clark-Casey: Thanks for the chat, folks [12:00] Richardus Raymaker: Oh, if you find soem train there... last time i shoot one to that height. and i did nothing [12:00] Sarah Kline: night Justin [12:00] dan banner: bye justin [12:00] Teravus Ousley: bye [12:00] Richardus Raymaker: bye justin [12:00] Mike Kayaker: I have a problem sith physics staying on when I turn it off sometimes... [12:01] Qandy Saw: bye >Justin [12:01] Dahlia Trimble: bye [12:01] Justin Clark-Casey waves [12:01] Andrew Hellershanks: bye, justin [12:01] Nebadon Izumi: see you Justin [12:01] Joe Radik: bye