Map
From OpenSimulator
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+ | {{Languages|Map}} | ||
+ | |||
=Introduction= | =Introduction= | ||
The concept of 'map' in OpenSimulator can refer to one of two things. | The concept of 'map' in OpenSimulator can refer to one of two things. | ||
− | + | # The '''minimap''' - this is the small map you see of the current and surrounding regions in the viewer. | |
− | + | # The '''main map''' - This is the map you see when opening the main map window. | |
The minimap is generated purely by the viewer, and is decorated with an image of the terrain, the positions of other avatars on that region, objects colour coded by whether you own them, etc. | The minimap is generated purely by the viewer, and is decorated with an image of the terrain, the positions of other avatars on that region, objects colour coded by whether you own them, etc. | ||
Line 14: | Line 16: | ||
=The main map= | =The main map= | ||
− | Linden Lab viewer 1 and associated TPVs, and Linden Lab viewer 2 and 3 and associated TPVs have different ways of receiving map data. | + | ==Overview== |
+ | |||
+ | Linden Lab viewer 1 and associated TPVs, and Linden Lab viewer 2 and 3 and associated TPVs have different ways of receiving map data. Unfortunately, this means that some config operations (e.g. disabling map generation entirely) have to be done in two separate places. | ||
+ | |||
+ | ==Viewer 1== | ||
For viewer 1, maptiles were generated and stored in the asset service, with the asset UUID recorded in the regionMapTexture column in the regions table by the grid service. On opening the main map, the viewer would send a MapBlockRequest UDP message requesting the map blocks for a certain range. The simulator would interpret this message, fetch the appropriate map texture UUIDs by requesting the region information from the grid service (and parcel image if available, though we won't get into that here) and return them to the viewer. The viewer would then request the textures identified by the UUIDs as required. | For viewer 1, maptiles were generated and stored in the asset service, with the asset UUID recorded in the regionMapTexture column in the regions table by the grid service. On opening the main map, the viewer would send a MapBlockRequest UDP message requesting the map blocks for a certain range. The simulator would interpret this message, fetch the appropriate map texture UUIDs by requesting the region information from the grid service (and parcel image if available, though we won't get into that here) and return them to the viewer. The viewer would then request the textures identified by the UUIDs as required. | ||
+ | |||
+ | The world map is activated by default for viewer 1 and associated TPVs with the following settings in OpenSimDefaults.ini and which can be overridden in your own OpenSim.ini. | ||
+ | |||
+ | [Map] | ||
+ | WorldMapModule = WorldMap | ||
+ | MapImageModule = MapImagemodule | ||
+ | |||
+ | You can also set | ||
+ | |||
+ | [Map] | ||
+ | GenerateMapTiles = true|false | ||
+ | MaptileRefresh = <seconds> | ||
+ | DrawPrimOnMapTile = true|false | ||
+ | TextureOnMapTile = true|false | ||
+ | |||
+ | * '''GenerateMapTiles''' will control whether map tiles are generated at all. | ||
+ | * '''MaptileRefresh''' will control whether map tiles are periodically regenerated. | ||
+ | * '''DrawPrimOnMapTile''' will control whether prims are drawn on map tiles (default true) | ||
+ | * '''TextureOnMapTile''' will control whether terrain textures are used on maptiles or whether everything is simply shaded green. | ||
+ | |||
+ | There is an alternative higher quality but more resource intensive MapImageModule called Warp3DImageModule which we shall discuss more below. | ||
+ | |||
+ | ==Viewer 2 and later== | ||
+ | |||
+ | Viewers 2 and 3 would instead fetch ordinary JPEG images from an address given to them during login. In OpenSimulator, this address is set using | ||
+ | |||
+ | [LoginService] | ||
+ | MapTileURL = "http://<robust-or-standalone-ip>:<public-port>/" | ||
+ | |||
+ | in the [LoginService] section of Robust.ini (when in grid mode) or StandaloneCommon.ini (which in standalone mode). Requests are handled by the MapGetServiceConnector which listens on the public services port (typically 8002 on grid, 9000 on standalone). | ||
+ | |||
+ | e.g. | ||
+ | |||
+ | [LoginService] | ||
+ | MapTileURL = "http://192.0.43.10:9000" | ||
+ | |||
+ | Requests from the viewer follow the format | ||
+ | |||
+ | /map-<zoom-level>-<x-coord>-<y-coord>-objects.jpg | ||
+ | |||
+ | where 1 is the maximum zoom level and 8 is the minimum. For instance | ||
+ | |||
+ | GET /map-1-1000-1000-objects.jpg | ||
+ | |||
+ | At zoom levels higher than 1, the image displays multiple map blocks with the block named in the filename being in the SW corner (e.g. map-2-1000-1000-objects.jpg is an image of 4 regions). | ||
+ | |||
+ | The files served are ordinary JPEGs rather than JPEG2000, as used by the asset texture system. | ||
+ | |||
+ | As with viewer 1, simulators are responsible for generating the maptiles. This is controlled by the [MapImageService] section in StandaloneCommon.ini or GridCommon.ini. For StandaloneCommon.ini, the configurable parameter is | ||
+ | |||
+ | [MapImageService] | ||
+ | RefreshTime = 60 | ||
+ | |||
+ | This controls the maptile refresh time in minutes where the default is 60 (confusingly this is not done in seconds as with the viewer 1 setting). | ||
+ | |||
+ | To disable viewer 2/3 maptile generation entirely, one would need to override the | ||
+ | |||
+ | [Modules] | ||
+ | MapImageService = MapImageServiceModule | ||
+ | |||
+ | configuration parameter in Standalone.ini. One can do this by blanking it with | ||
+ | |||
+ | [Modules] | ||
+ | MapImageService = | ||
+ | |||
+ | in StandaloneCommon.ini. | ||
+ | |||
+ | In GridCommon.ini, RefreshTime can also be adjusted but there is another parameter which tells the simulator where to upload the generated image. | ||
+ | |||
+ | [MapImageService] | ||
+ | MapImageServerURI = <ROBUST-map-image-service>:<private-port> | ||
+ | |||
+ | e.g. | ||
+ | |||
+ | MapImageServerURI = http://192.168.1.4:8003 | ||
+ | |||
+ | Unlike MapTileURL, the port this time is private (default 8003) since we do not want viewers to be able to add their own map tiles! This also means that the IP need only be one that can be reached by the simulator. If simulator and services are running on the same LAN then this can be a local LAN IP address. | ||
+ | |||
+ | The viewer 2/3 map image service module, instead of generating map tiles and uploading them to the asset service before passing the asset UUIDs on to the grid service, instead upload a generated JPEG directly to the map image service (either in process for standalone or using the MapImageServerURI in grid mode). The map image service then stores them in a directory configured by | ||
+ | |||
+ | [MapImageService] | ||
+ | TilesStoragePath = "maptiles" | ||
+ | |||
+ | in Robust.ini or StandaloneCommon.ini. The default, as seen here, is bin/maptiles. If you look in this directory, you will see all the generated and uploaded jpg files. | ||
+ | |||
+ | ==Maptile generation== | ||
+ | Even though viewer 1 and viewer 2 and later consume and request maptiles rather differently, the maptile images are still created by common image generation code. | ||
+ | |||
+ | ===Generators=== | ||
+ | Currently in OpenSimulator there are two map image generation choices. | ||
+ | |||
+ | ====MapImageModule==== | ||
+ | This is the older map image module. Set | ||
+ | |||
+ | [Map] | ||
+ | MapImageModule = MapImageModule | ||
+ | |||
+ | to use this. | ||
+ | |||
+ | ====Warp3DImageModule==== | ||
+ | This is a newer image module that produces higher quality map images but leaks memory like it's going out of fashion. This will be addressed in a future OpenSimulator release (after 0.8). In the mean time, please use this to generate map tiles once a session, at most (e.g. at startup). For this module, set | ||
+ | |||
+ | [Map] | ||
+ | MapImageModule = Warp3DImageModule | ||
+ | |||
+ | See [[Warp3DImageModule]] for some more information. | ||
+ | |||
+ | === General configuration=== | ||
+ | Apart from some specific [[Warp3DImageModule]] parameters, the parameters for controlling the specifics of maptile generation are in the [Map] section of OpenSim.ini. The parameters need to be documented here, but in the meantime, please see the OpenSim.ini.example file for more details. | ||
+ | |||
+ | === Manual regeneration=== | ||
+ | Normally, one would generate maptiles at startup and/or at regular intervals. From OpenSimulator 0.8 onwards, one can also manually force maptile regeneration with the console command | ||
+ | |||
+ | # generate map | ||
+ | |||
+ | =Code= | ||
+ | |||
+ | This is an extremely rough code overview which may be elaborated later | ||
+ | |||
+ | {|border = 1 | ||
+ | ! Class/Interface !! Description | ||
+ | |- | ||
+ | | OpenSim.Region.Framework.Interfaces.IWorldMapModule || v1 map generation. Invoked directly from scene. Uses IMapImageGenerator. Also contain code for parcel overlays. | ||
+ | |- | ||
+ | | OpenSim.Region.Framework.Interfaces.IMapImageGenerator || Interface to modules that actually generate map images. Implemented by MapImageModule, Warp3DImageModule. | ||
+ | |- | ||
+ | | OpenSim.Region.CoreModules.ServicesConnectorsOut.MapImage.MapImageServiceModule || Triggers v2/v3 map image generation via IMapImageGenerator and uploads using IMapImageService | ||
+ | |- | ||
+ | | OpenSim.Services.Interfaces.IMapImageService || Interface for v2/v3 map image upload. Implemented by OpenSim.Services.Connectors.MapImageServicesConnector for upload and OpenSim.Services.MapImageService to add and server map images. | ||
+ | |- | ||
+ | | OpenSim.Server.Handlers.Map.MapAddServerConnector || Handles POST of map images. Should only be exposed to simulators. | ||
+ | |- | ||
+ | | OpenSim.Server.Handlers.Map.MapGetServerConnector || Serves map images. Must be reachable by viewers. | ||
+ | |} |
Latest revision as of 02:12, 4 March 2015
Languages: |
English Français |
Contents |
[edit] Introduction
The concept of 'map' in OpenSimulator can refer to one of two things.
- The minimap - this is the small map you see of the current and surrounding regions in the viewer.
- The main map - This is the map you see when opening the main map window.
The minimap is generated purely by the viewer, and is decorated with an image of the terrain, the positions of other avatars on that region, objects colour coded by whether you own them, etc.
The main map is generated purely by OpenSimulator.
For the rest of this document we will talk about the main map, though more information can be inserted in the future about the minimap.
[edit] The main map
[edit] Overview
Linden Lab viewer 1 and associated TPVs, and Linden Lab viewer 2 and 3 and associated TPVs have different ways of receiving map data. Unfortunately, this means that some config operations (e.g. disabling map generation entirely) have to be done in two separate places.
[edit] Viewer 1
For viewer 1, maptiles were generated and stored in the asset service, with the asset UUID recorded in the regionMapTexture column in the regions table by the grid service. On opening the main map, the viewer would send a MapBlockRequest UDP message requesting the map blocks for a certain range. The simulator would interpret this message, fetch the appropriate map texture UUIDs by requesting the region information from the grid service (and parcel image if available, though we won't get into that here) and return them to the viewer. The viewer would then request the textures identified by the UUIDs as required.
The world map is activated by default for viewer 1 and associated TPVs with the following settings in OpenSimDefaults.ini and which can be overridden in your own OpenSim.ini.
[Map] WorldMapModule = WorldMap MapImageModule = MapImagemodule
You can also set
[Map] GenerateMapTiles = true|false MaptileRefresh = <seconds> DrawPrimOnMapTile = true|false TextureOnMapTile = true|false
- GenerateMapTiles will control whether map tiles are generated at all.
- MaptileRefresh will control whether map tiles are periodically regenerated.
- DrawPrimOnMapTile will control whether prims are drawn on map tiles (default true)
- TextureOnMapTile will control whether terrain textures are used on maptiles or whether everything is simply shaded green.
There is an alternative higher quality but more resource intensive MapImageModule called Warp3DImageModule which we shall discuss more below.
[edit] Viewer 2 and later
Viewers 2 and 3 would instead fetch ordinary JPEG images from an address given to them during login. In OpenSimulator, this address is set using
[LoginService] MapTileURL = "http://<robust-or-standalone-ip>:<public-port>/"
in the [LoginService] section of Robust.ini (when in grid mode) or StandaloneCommon.ini (which in standalone mode). Requests are handled by the MapGetServiceConnector which listens on the public services port (typically 8002 on grid, 9000 on standalone).
e.g.
[LoginService] MapTileURL = "http://192.0.43.10:9000"
Requests from the viewer follow the format
/map-<zoom-level>-<x-coord>-<y-coord>-objects.jpg
where 1 is the maximum zoom level and 8 is the minimum. For instance
GET /map-1-1000-1000-objects.jpg
At zoom levels higher than 1, the image displays multiple map blocks with the block named in the filename being in the SW corner (e.g. map-2-1000-1000-objects.jpg is an image of 4 regions).
The files served are ordinary JPEGs rather than JPEG2000, as used by the asset texture system.
As with viewer 1, simulators are responsible for generating the maptiles. This is controlled by the [MapImageService] section in StandaloneCommon.ini or GridCommon.ini. For StandaloneCommon.ini, the configurable parameter is
[MapImageService] RefreshTime = 60
This controls the maptile refresh time in minutes where the default is 60 (confusingly this is not done in seconds as with the viewer 1 setting).
To disable viewer 2/3 maptile generation entirely, one would need to override the
[Modules] MapImageService = MapImageServiceModule
configuration parameter in Standalone.ini. One can do this by blanking it with
[Modules] MapImageService =
in StandaloneCommon.ini.
In GridCommon.ini, RefreshTime can also be adjusted but there is another parameter which tells the simulator where to upload the generated image.
[MapImageService] MapImageServerURI = <ROBUST-map-image-service>:<private-port>
e.g.
MapImageServerURI = http://192.168.1.4:8003
Unlike MapTileURL, the port this time is private (default 8003) since we do not want viewers to be able to add their own map tiles! This also means that the IP need only be one that can be reached by the simulator. If simulator and services are running on the same LAN then this can be a local LAN IP address.
The viewer 2/3 map image service module, instead of generating map tiles and uploading them to the asset service before passing the asset UUIDs on to the grid service, instead upload a generated JPEG directly to the map image service (either in process for standalone or using the MapImageServerURI in grid mode). The map image service then stores them in a directory configured by
[MapImageService] TilesStoragePath = "maptiles"
in Robust.ini or StandaloneCommon.ini. The default, as seen here, is bin/maptiles. If you look in this directory, you will see all the generated and uploaded jpg files.
[edit] Maptile generation
Even though viewer 1 and viewer 2 and later consume and request maptiles rather differently, the maptile images are still created by common image generation code.
[edit] Generators
Currently in OpenSimulator there are two map image generation choices.
[edit] MapImageModule
This is the older map image module. Set
[Map] MapImageModule = MapImageModule
to use this.
[edit] Warp3DImageModule
This is a newer image module that produces higher quality map images but leaks memory like it's going out of fashion. This will be addressed in a future OpenSimulator release (after 0.8). In the mean time, please use this to generate map tiles once a session, at most (e.g. at startup). For this module, set
[Map] MapImageModule = Warp3DImageModule
See Warp3DImageModule for some more information.
[edit] General configuration
Apart from some specific Warp3DImageModule parameters, the parameters for controlling the specifics of maptile generation are in the [Map] section of OpenSim.ini. The parameters need to be documented here, but in the meantime, please see the OpenSim.ini.example file for more details.
[edit] Manual regeneration
Normally, one would generate maptiles at startup and/or at regular intervals. From OpenSimulator 0.8 onwards, one can also manually force maptile regeneration with the console command
# generate map
[edit] Code
This is an extremely rough code overview which may be elaborated later
Class/Interface | Description |
---|---|
OpenSim.Region.Framework.Interfaces.IWorldMapModule | v1 map generation. Invoked directly from scene. Uses IMapImageGenerator. Also contain code for parcel overlays. |
OpenSim.Region.Framework.Interfaces.IMapImageGenerator | Interface to modules that actually generate map images. Implemented by MapImageModule, Warp3DImageModule. |
OpenSim.Region.CoreModules.ServicesConnectorsOut.MapImage.MapImageServiceModule | Triggers v2/v3 map image generation via IMapImageGenerator and uploads using IMapImageService |
OpenSim.Services.Interfaces.IMapImageService | Interface for v2/v3 map image upload. Implemented by OpenSim.Services.Connectors.MapImageServicesConnector for upload and OpenSim.Services.MapImageService to add and server map images. |
OpenSim.Server.Handlers.Map.MapAddServerConnector | Handles POST of map images. Should only be exposed to simulators. |
OpenSim.Server.Handlers.Map.MapGetServerConnector | Serves map images. Must be reachable by viewers. |